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Brightness changes automatically when entering any interior location (without perk or cateye)


Totallynotasumo

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Anytime i enter an interior, which so far includes Mojave outpost, all casino, the entire Strip, Camp golf and so on and so on, the screen bright up a bit, this stays even after i goes out to "outdoor" area, though only for like 4 seconds, like the game adjusting itself when im inside or not. This leads to me being blinded by the sun for 4 seconds straight. Not only that for some reason some bright areas in Strip keeps getting brighter and brighter. Even after disabling ILO, Legacy Texture and RWL it still stays the same. Though another playthrough of mine doesn't have that problem, only this specific one. While trying the bug again for this post by going in and out of vault 21, the strip is now purplish white at night, waiting till daytime keeps the brightness though it adjust itself after 2-3 seconds or so. Already re-install RWL and it patch, didn't fix any, was thinking of downloading all 3 again but that takes too much time because internet.

 

Load order from .txt

FalloutNV.esm
Advanced Recon Armor.esp
Advanced Recon Gear-Locations Doc Mitchell.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esm
Advanced Recon Tech.esp
AWOP-WMX.esp
AWorldOfPain(Preview).esm
Better Pack Rat Perk.esp
CaravanPack.esm
ClassicPack.esm
DeadMoney.esm
DLC Enhancements.esp
Donta1979 MK117 Prototype Armor.esp
FO3WeaponsRestoration.esp
GunRunnersArsenal.esm
HonestHearts.esm
hpperkvendor.esp
IDreamOfElectricSheep.esp
ImplantGRX-NVSEHotkey.esp
JIP Improved Recipe Menu.esp
JustAssortedMods.esp
Limitless Stats.esp
LonesomeRoad.esm
MercenaryPack.esm
MonocyteImplantImproved.esp
More Perks for Dead Money Update.esp
More Perks for Dead Money.esm
More Perks for Honest Hearts Update.esp
More Perks for Honest Hearts.esm
More Perks for Old World Blues Update.esp
More Perks for Old World Blues.esm
More Perks Update.esp
More Perks.esm
More Traits Update.esp
More Traits.esm
MorePerksFixed.esp
NoEncumbrance.esp
OldWorldBlues.esm
PerkEveryLevel.esp
RCSS.esp
SelfSpotter.esp
Stimpak Hotkey.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Titans of The New West.esp
TribalPack.esm
Universal Pip-Boy Customization.esp
UnlimitedTraits.esp
Unofficial Patch NVSE Plus.esp
WeaponModsExpanded.esp
WeaponModsExpanded_FO3WeaponsRestoration.esp
WMVM.esm
WMX-DLCMerged.esp
WMX-POPMerged.esp
YUP - Base Game + All DLC.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Weapons of the Modern Millenia.esm
ILO - A World of Pain.esp
ILO - GS Shack.esp
ILO - PipBoy Light.esp
ILO - YUP Patch.esp
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
Interior Lighting Overhaul - Ultimate Edition.esp
FNV Realistic Wasteland Lighting - All DLC.esp
FNV RWL All DLC - Brighter Nights.esp
FNV RWL All DLC - No Overcast Weather.esp
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I know the loadorder.txt is weird, but i went along with it anyway (because im dum as rock at modding) and i assure you the .txt is wrong. This is my modlist.txt that is accurate to what my load order in my MO2 is (this one is backwards in priority so highest priority is the very top). I probably should have went with this one instead

 

-FNV Realistic Wasteland Lighting Patch
-FNV Realistic Wasteland Lighting
-Legacy Reborn Texture Pack
-Official Pipboy Readius - New Vegas Edition
-Pipboy Readius workaround fixes
+MCM BugFix 2
+The Mod Configuration Menu
+WMX Compat Fallout 3 Weapons Restoration
+Self Spotter and Search Perks
+Stimpak Hotkey (JIP LN NVSE)
+Better Pack Rat Perk
+Encumbrance Remover Perk
+Titans of The New West
+MK117 Prototype Combat Power Armor Voiced and Weapons
+Reinforced Chinese Stealth Suit - NV v2dot2
+Advanced Recon Stealth Armor
+Advanced Recon Thermal Nightvision
+Limitless Stats
+Universal Pip-Boy Customization
+The Weapon Mod Menu
+Monocyte Breeder Implant Improved
+Hitmisc. - hitman47101's kNVSE Animations on Hitman Anim S1
+Hitmisc. - hitman47101's kNVSE Animations on F3 Weapon Restore
+Hitmisc. - hitman47101's kNVSE Animations on Modern Milennia
+Weapons of the Modern Millenia
+Fallout 3 Weapons Restoration
+Fallout 3 Weapons Iron Sight -Modders Resource- V1dot3
+ECUIP - Enhanced Clear User Interface Project
+JAM - Just Assorted Mods
+UIO - User Interface Organizer
+Num 48 Implant GRX Activator Hotkey
+Perk Every Level
+More Perks Fixed
+More Traits DMDLC
+More Traits HHDLC
+More Traits OWBDLC
+More Traits
+More Perks
+Unlimited Traits
+A World Of Pain Compat WMX
+A World Of Pain
+kNVSE Animation Plugin
+JIP Improved Recipe Menu
+trade caps for max hp
+Cyborg - Thermal and Nightvision Implants
+WMVM - Weapon Mod Vending Machine
+Weapon Animations Replacer FOMOD
+Hit's Anims - Season 1 - AWOP Patch
+Hit's Anims - Season 1
+Essential DLC Enhancements Merged
+Unofficial Patch NVSE Plus
+Weapon Mods Expanded DLC - WMXDLC
+Weapon Mods Expanded - WMX
+NVAC - New Vegas Anti Crash
+NVTF - New Vegas Tick Fix
+lStewieAl's Tweaks INI
+lStewieAl's Tweaks
+Yukichigai Unofficial Patch - YUP
+JohnnyGuitar NVSE
+JIP LN NVSE Plugin
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
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Seems like an "eye adaptation" problem you're describing. If you're using an ENB there should be an option called adaptation under "effects". If not, you could go to every ligthing mod you downloaded and read their description in search for anything that changes the game's default adaptation. In case it's the ENB you can PM me and I will gladly guide you on how to adjust those parameters. But since your other playthrough doesn't have that problem I can't think of anything else, so I hope it's just an ENB bug.

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