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Hologram issue ...


pepperman35

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Okay, I am trying to set up a hologram and have run into a strange problem which I can’t explain or resolve. Based on a previous thread [Statues of NPCs], DieFeM had provided the information for me to set it up a hologram, and I also took a look at some hologram related entities within the game. Finally, got around to trying it out.
Set up.
1. Made a duplicate of the MirelurkKing. Checked essential, is ghost, is invulnerable, and no activation/hellos boxes. Deleted all AI packages.
2. Made duplicate of the ShaunChildHologramPackage, and renamed it to CreatureHologramPackage
3. On the Begin/End/Change tab for the CreatureHologramPackage, I added the following script fragment and complied.
akActor.EnableAI(false)
akActor.SetMotionType(akActor.Motion_Keyframed)
HologramShaunFXS.Play(akActor)
akActor.SetAlpha(0.25)
4. Added the CreatureHologramPackage to the MirelurkKing duplicate from step #1.
5. Duplicated HologramShaunBase. Set up the base, and the actor in an exterior cell. Saved the plugin and exited CK.
Issues:
1. Coc to the settlement location to check the set up. Things look as I would expect. The MirelurkKing is hovering over the hologram bases, has the blue translucent color and appears fine. Looks like what you'd expect as a hologram projection.
2. Now I save the game, and re-enter using the save. Upon inspection, the MirelurkKing has now rotated itself 90 degrees clockwise…essential he is in a horizontal position floating about the hologram base. Out of curiosity I coc to another random settlement, then coc back to the settlement containing the hologram. The MirelurkKing is now in the right position but no longer has the hologram effect applied.

So if anyone has any ideas on what might be going on here, I’d love to hear them.

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Maybe just export it to max and make a simple hologram with uv animation bsEffectfx? Well, for me personally, it would probably be much easier. It would also be possible to immediately make a holographic projector with rays / beam that emulates the projection of a three-dimensional image. And this static model would definitely not run away and move. Or moving if it needed to be animated. For example, it rotated or scaled frame by frame with three-dimensional information about habitat and habits, as in an advanced museum of biology. )
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