fishyies Posted August 9, 2013 Share Posted August 9, 2013 When I make mods, I save them frequently (obviously). I seem to have a problem, that when I open up the creation kit again, and start editing the mod (after the CK [creation kit] has been closed) and then save it again, it doesn't override the previous mod save. I then have to create a whole new .esp file renamed something different. Basically my question is:How do you override an already existing .esp (or .bsa for that matter) while keeping previous changes. I know this is probably a stupid question, but it gets annoying having 13 different .esp/.bsa files for the same mod, then having to remember which one is the correct mod file. Thanks! ~Fishyies! Link to comment Share on other sites More sharing options...
Korodic Posted August 11, 2013 Share Posted August 11, 2013 You aren't marking your file as the active file.Highlight or click on your mod and click the "set as active file" button. Link to comment Share on other sites More sharing options...
fishyies Posted August 23, 2013 Author Share Posted August 23, 2013 I hate to argue with you, but actually I do.Here's my loading processCK 1st time:open skyrim.espmake some changessave as examplemod.esp Skyrim 1st time:RunChanges are thereSaveClose CK 2nd time:open skyrim, and examplemod.espmake some changesclose CK Skyrim 2nd time:RunChanges aren't there, from the PREVIOUS examplemod.esp, and only the changes from the second time are there. IF I DO IT THIS WAY, it works fine.CK 1st time:Open skyrim.espMake changessave as examplemod.esp Skyrim 1st time:RunChanges are thereSaveClose CK 2nd time:Open skyrim.esp, and examplemod.espMake changesSave as examplemodTWO.esp Skyrim 2nd time:RunChanges from BOTH files are there.SaveClose I may be not setting it as an active file, but I'm pretty sure I am. I hate to argue with you, because you probably have more EXP then me, but it just doesn't seem logical I wouldn't. Link to comment Share on other sites More sharing options...
Lanceor Posted August 24, 2013 Share Posted August 24, 2013 Ditto to what Korodic said. An esp will merely be loaded into memory but will not be editable unless you explicitly click on something that says "Set as active file". Link to comment Share on other sites More sharing options...
fishyies Posted August 24, 2013 Author Share Posted August 24, 2013 Oh, thanks! I'm just an idiot >3>. Thanks alot guys! Link to comment Share on other sites More sharing options...
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