ShylaJeline Posted August 9, 2013 Share Posted August 9, 2013 Hi! As you know, you look in your oblivion.ini for the "sArchiveList" which should be followed by the line: SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, etc etc Then you put in your reference to the .bsa file, like so: SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, But they've changed everything around in my oblivion.ini file! That section now looks like this: [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1 Does anyone know where I should insert the reference to the .bsa file? Should I still insert it before the meshes.bsa? Or after Misc.bsa? Or before tesxtures.bsa? As you can see, there's already a reference saying "SInvalidationFile=ArchiveInvalidation.txt" Does that make a difference? SignedShyla Link to comment Share on other sites More sharing options...
rgx02 Posted August 10, 2013 Share Posted August 10, 2013 Do you have oblivion mod manager? If im not mistaken it does the archive invalidation automatically. Link to comment Share on other sites More sharing options...
ShylaJeline Posted August 13, 2013 Author Share Posted August 13, 2013 (edited) I do indeed have the Oblivion Mod Manager. But the body mod I downloaded is not overwriting the vanilla underwear versions! :sad: Edit: Wo! I clicked on "Reset BSA Timestamps" and suddenly, the Vanilla body was replaced by the HGEC body mod! Like magic! Thanks for pointing me in the right direction! Gratefuly yours,Shyla Edited August 13, 2013 by ShylaJeline Link to comment Share on other sites More sharing options...
Hickory Posted August 13, 2013 Share Posted August 13, 2013 Then you put in your reference to the .bsa file, like so: SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa,Wrong. The dummy bsa archive must be the very first entry on the line to force the invalidation of default archives. It should look like this (wrapped around): SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa As you can see, there's already a reference saying "SInvalidationFile=ArchiveInvalidation.txt" Does that make a difference?With Archive Invalidation Invalidated you should not use a text file. Remove the txt entry so it is blank, like so: SInvalidationFile= Link to comment Share on other sites More sharing options...
jallard Posted August 18, 2013 Share Posted August 18, 2013 My question is in which ini file do you do this in? The one in the main Oblivion folder or the one in the My games: "Documents\my games\Oblivion?" Am I also to assume that the following lines are then deleted: SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsa Link to comment Share on other sites More sharing options...
Hickory Posted August 18, 2013 Share Posted August 18, 2013 My question is in which ini file do you do this in? The one in the main Oblivion folder or the one in the My games: "Documents\my games\Oblivion?" The one in your \Documents\My Games\Oblivion\ folder. Never touch the ini file in your main Oblivion folder. Am I also to assume that the following lines are then deleted: SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa ... etc. No. Those are separate entries naming the master bsa archives. Do not remove them. Link to comment Share on other sites More sharing options...
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