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Problem with archive invalidation invalidated


ShylaJeline

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Hi!

As you know, you look in your oblivion.ini for the "sArchiveList" which should be followed by the line:

 

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, etc etc

 

 

Then you put in your reference to the .bsa file, like so:

 

SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa,

 

 

But they've changed everything around in my oblivion.ini file! That section now looks like this:

 

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1

 

Does anyone know where I should insert the reference to the .bsa file? Should I still insert it before the meshes.bsa? Or after Misc.bsa? Or before tesxtures.bsa? As you can see, there's already a reference saying "SInvalidationFile=ArchiveInvalidation.txt" Does that make a difference?

 

Signed

Shyla

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I do indeed have the Oblivion Mod Manager. But the body mod I downloaded is not overwriting the vanilla underwear versions! :sad:

 

Edit:

 

Wo! I clicked on "Reset BSA Timestamps" and suddenly, the Vanilla body was replaced by the HGEC body mod! Like magic! Thanks for pointing me in the right direction!

 

Gratefuly yours,

Shyla

Edited by ShylaJeline
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Then you put in your reference to the .bsa file, like so:

 

SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa,

Wrong. The dummy bsa archive must be the very first entry on the line to force the invalidation of default archives. It should look like this (wrapped around):

 

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

 

 

As you can see, there's already a reference saying "SInvalidationFile=ArchiveInvalidation.txt" Does that make a difference?

With Archive Invalidation Invalidated you should not use a text file. Remove the txt entry so it is blank, like so:

 

SInvalidationFile=

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My question is in which ini file do you do this in? The one in the main Oblivion folder or the one in the My games: "Documents\my games\Oblivion?"

 

Am I also to assume that the following lines are then deleted:

 

SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

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My question is in which ini file do you do this in? The one in the main Oblivion folder or the one in the My games: "Documents\my games\Oblivion?"

The one in your \Documents\My Games\Oblivion\ folder. Never touch the ini file in your main Oblivion folder.

 

Am I also to assume that the following lines are then deleted:

 

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

... etc.

No. Those are separate entries naming the master bsa archives. Do not remove them.

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