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I feel like Fallout 4 modding is slowly dying and I can't do anything to stop that


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like large new wordlspaces

This is actually pretty funny because I'm currently finishing one, but I also think that nobody gives a damn... :laugh:

 

no more "developers tools for the modders to use" (no more CK)

This immediately came into my head when I saw the 1st announcement about that "Collections".

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like large new wordlspaces

This is actually pretty funny because I'm currently finishing one, but I also think that nobody gives a damn... :laugh:

 

no more "developers tools for the modders to use" (no more CK)

This immediately came into my head when I saw the 1st announcement about that "Collections".

 

Possible, but I doubt it. These tools are the only reason Fallout 4 is still installed on my PC, for 5+ years. Mods, possible thanks to CK & all, have dramatically expanded the game's lifetime and no doubt: Sales.

So I expect them to continue down that road (but o.k. its Bethesda, so you never know ... :D)

 

There is a lot to be said and complain about CK, but I won't. Why? Because it still is the best and most complete tool I have ever seen for modding a specific game. (so, UE (4&5) doesn't count)

 

I actually don't even like or care about the game's 'storyline', but I love the fact that I can get my own models & textures & design my own locations with relative 'ease'. (Sure, it can be hard and annoying, still better as close to impossible as it is for most other games.)

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Â

like large new wordlspaces

This is actually pretty funny because I'm currently finishing one, but I also think that nobody gives a damn... :laugh:

Â

no more "developers tools for the modders to use" (no more CK)

This immediately came into my head when I saw the 1st announcement about that "Collections".

Â

Possible, but I doubt it. These tools are the only reason Fallout 4 is still installed on my PC, for 5+ years. Mods, possible thanks to CK & all, have dramatically expanded the game's lifetime and no doubt: Sales.

So I expect them to continue down that road (but o.k. its Bethesda, so you never know ... :D)

Â

There is a lot to be said and complain about CK, but I won't. Why? Because it still is the best and most complete tool I have ever seen for modding a specific game. (so, UE (4&5) doesn't count)

Â

I actually don't even like or care about the game's 'storyline', but I love the fact that I can get my own models & textures & design my own locations with relative 'ease'. (Sure, it can be hard and annoying, still better as close to impossible as it is for most other games.)

Also character customization and construction. I just don't know more than one game (except for Skyrim, of course, but there is no workshop in Skyrim) where you can create a character so easily and in detail. Where else can I morph my former college teacher? ) I think once upon a time people identified themselves with the character. But now the opposite is true. Most people have an observer mentality. RPG rules. And all these primitive customizations from other games also make you go back to fallout. I would generally make character morphing a game standard. Hope bethesda never gets away from this.
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Yes, character customization is one of the greatest things about this game engine!

 

I personally always play as "myself" and make the character look kind of like me (well, more like "an idealized version of myself").

 

 

And yes, if it weren't for the CK and the "modding support", I would have never bought this game (or skyrim).

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  • 1 month later...

I'm not sure it's really "dying" so much as it never got off the ground with the momentum it needed in the first place. Obviously, compared to any other developer's games Fallout 4 still has an amazingly active modding community, but compared to any of Bethesda's other games it feels incredibly underwhelming, and generally has since release. I'd say a year or two after launch things were decent enough, but that was essentially its "peak", and it's never gotten the community support that NV, Skyrim, or even Oblivion ever had. I'm not sure whether to attribute it to the generally poor reception Fallout 4 had at launch, or to how much more difficult it is to find documentation and actually mod it compared to Skyrim, but for whatever reason Fallout 4 has perpetually had far less people interested in modding it than its predecessors had.

 

If you look at Skyrim, there's new worldspaces coming out constantly, mods made for it have been turned into standalone games, there's UI overhauls out the wazoo, armor and weapon and quest and companion mods everywhere, and a whole bunch of mods that attempt to add a new "core mechanic" to the game like cold-weather survival or new skill trees. The VR modding scene is robust and has a bunch of really impressive mods that flesh out the immersion the base VR release lacked, and SKSEVR support is actually official as opposed to F4SEVR's perpetual unfinished, unsupported beta. You can compare any category of mod between Fallout 4 and Skyrim from Fallout 4's release until now, and pretty much every category will return more and better mods made for Skyrim than Fallout 4, a game that's newer and more feature-rich and so, if all else was equal, should have the upper hand instead.

 

I do think modding for Fallout 4 is "dying" for lack of a better term, but I don't think there's anything surprising in the fact that it is at this point. I may not know the exact reasons people don't want to mod it, but it's been on this trajectory for years. Once Fallout 4 VR released and failed to inspire almost any modding support while Skyrim VR seemed to give its game yet another lease on life, the writing was on the wall. Not enough people care about Fallout 4, or at least about modding it, for it to hold a community like Skyrim, New Vegas, or Oblivion before it. it just never really caught that "spark" the same way those other games did.

Edited by ManiacalManiac
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