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Skyrim Mod Load Order correct using BOSS?


crazz2323

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May I make a correction.

 

  On 8/10/2013 at 9:47 PM, ripple said:

You load all the mods in your load order into TES5Edit

Should be, right click the list of mods and choose none. Then check only the mod you are cleaning. Let TES5Edit automatically load it's masters. The reset is correct.

 

You then repeat the process for each separate file. You are accessing sometimes millions of cross referenced references which is why you do it separately for each individual file.

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  On 8/11/2013 at 5:41 AM, ripple said:

Yeah...it's late and I am too tired to translate that Skyrim legal mumble-jumble. Who the hell wrote that thing anyway? :smile: I've been modding and using mods since Oblivion, back when the community was discussing and providing feedback to Elminster (the original author of the first 3 xxxxEdit utilities) about why it was important to include a 'cleaning' feature into xxxxEdit. I can only tell you that there are 2 things you need to remember about cleaning plugins in Skyrim:

 

- deleted references should always be undeleted and set to 'disabled.' There is absolutely no reason why they should not. If a plugin loaded later in the load order references a deleted reference in a plugin loaded earlier, it can cause CTDs (incidentally, this is also why users should be aware of installing 'city overhaul' type mods, because many of the ones I've downloaded and examined show a ton of deleted references where the modder simply went into the CK and deleted default game stuff without realizing the repercussions).

 

- duplicated to master records are mostly harmless, but almost always unnecessary and can cause certain mod changes to 'not work' if a mod plugin containing duplicate to master records overrides an edited record from a mod loaded earlier. So removing those records will ensure this doe not occur.

 

The general use of the term 'mod dependency' is an entirely different matter from 'cleaning.' 'Mod dependency' generally refers to a plugin that has made another plugin it's 'master.' Attempting to load a mod plugin without its master(s) will cause CTDs. An example of this is my 'Inconsequential NPCs - Enhancement Module', which is dependent on Skyrim.esm (as all mod plugins are), the base module of 'Inconsequential NPCs', the plugin for 'Immersive Armor', and the full version plugin for 'Winter is Coming.' Proper automated cleaning will not remove mod dependencies and will not cause any ill effects so long as it is done properly.

I really appreciate you taking the time here by the way. Very kind of you. So, if I were to just load the following in TES5Edit letting it load whatever masters it chooses by default and just clean the dirty ITMS without trying to find out what else to load with it, that should do the trick? (For example when I load Realistic Wildlife Loot in TES5Edit, It loads Skyrim.exe and ESM as well but nothing else, so I just go ahead and clean the ITMS in Realistic Wildlife Loot)

 

Realistic Wildlife Loot - Realistic.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Note: Use only one Realistic Wildlife Loot - *.esp.

Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

 

Cloaks.esp Active

Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

 

hothtrooper44_ArmorCompilation.esp Active

Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

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  On 8/11/2013 at 4:05 PM, crazz2323 said:

 

I really appreciate you taking the time here by the way. Very kind of you. So, if I were to just load the following in TES5Edit letting it load whatever masters it chooses by default and just clean the dirty ITMS without trying to find out what else to load with it, that should do the trick?

Yes, pretty much. From my experience, it actually doesn't matter whether you load one plugin at a time for cleaning or do your entire load order in 'one fell swoop.' I normally just recommend the 'one fell swoop' approach because most new mod user load orders I've seen usually have a truck load of mods that need to be cleaned. But Sharlikan is the fantastic meta-modder who translated Elminster's code and brought TES5Edit to Skyrim (without which modding this game would be 20x more difficult than it is), so to be safe you should follow his recommendation, since you seem to only have 3 plugins with 'dirty edits' anyway.

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  On 8/12/2013 at 2:21 AM, ripple said:

 

  On 8/11/2013 at 4:05 PM, crazz2323 said:

 

I really appreciate you taking the time here by the way. Very kind of you. So, if I were to just load the following in TES5Edit letting it load whatever masters it chooses by default and just clean the dirty ITMS without trying to find out what else to load with it, that should do the trick?

Yes, pretty much. From my experience, it actually doesn't matter whether you load one plugin at a time for cleaning or do your entire load order in 'one fell swoop.' I normally just recommend the 'one fell swoop' approach because most new mod user load orders I've seen usually have a truck load of mods that need to be cleaned. But Sharlikan is the fantastic meta-modder who translated Elminster's code and brought TES5Edit to Skyrim (without which modding this game would be 20x more difficult than it is), so to be safe you should follow his recommendation, since you seem to only have 3 plugins with 'dirty edits' anyway.

 

Thanks! I did everything I need to do. This is my final load order after running BOSS. Please let me know if you see any issues!

 

Skyrim.esm Active

Update.esm Active

Dawnguard.esm Active

HearthFires.esm Active

Dragonborn.esm Active

Falskaar.esm Active

ClimatesOfTamriel.esm Active

SPIKE.esm Active

HighResTexturePack01.esp Active

HighResTexturePack02.esp Active

HighResTexturePack03.esp Active

Unofficial Skyrim Patch.esp Active

Unofficial Dawnguard Patch.esp Active

Unofficial Hearthfire Patch.esp Active

Unofficial Dragonborn Patch.esp Active

Unofficial High Resolution Patch.esp Active

Chesko_Frostfall.esp Active

Realistic Wildlife Loot - Reduced.esp Active

SMDropLitTorch.esp Active

Footprints.esp Active

Footprints - Ash.esp Active

WetandCold.esp Active

SkyUI.esp Active

Cloaks.esp Active

1nivWICCloaks.esp Active

1nivWICSkyCloaksPatch.esp Active

hothtrooper44_ArmorCompilation.esp Active

Immersive Weapons.esp Active

LeatherBackpackBlack.esp Active

LeatherBackpackBrown.esp Active

LeatherBackpack.esp Active

Dr_Bandolier.esp Active

SkyRe_Main.esp Active

SkyRe_Combat.esp Active

SkyRe_EncounterZones.esp Active

SkyRe_EnemyAI.esp Active

SkyRe_EnemyScaling.esp Active

SkyRe_StandingStones.esp Active

SkyRe_Survivalism.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

Wyrmstooth.esp Active

360WalkandRunPlus-RunBackwardSpeedAdjust.esp Active

DartTrap harder.esp Active

KillingTraps.esp Active

Drinking Fountains of Skyrim.esp Active

CampingKitNorthernRanger.esp Active

RealisticRoomRental.esp Active

RRR_Hearthfire-Patch.esp Active

RRR_Dragonborn-Patch.esp Active

SoS - The Dungeons.esp Active

SoS - The Wilds.esp Active

SoS - Civilization.esp Active

ClimatesOfTamriel-Dungeons-Hardcore.esp Active

ClimatesOfTamriel-Interiors-Cold.esp Active

ClimatesOfTamriel-Nights-Level-3.esp Active

SoS - The Dungeons-PatchCoTHardcore.esp Active

SoS - The Wilds-PatchCoT.esp Active

SoS - Civilization-PatchCoT.esp Active

kuerteeBattleFatigueAndInjuries.esp Active

Diseased.esp Active

RealisticNeedsandDiseases.esp Active

RND_Dawnguard-Patch.esp Active

RND_DrinkingFountains-Patch.esp Active

RND_HearthFires-Patch.esp Active

RND_USKP-Patch.esp Active

RND_Dragonborn-Patch.esp Active

SkyRealism - Capacity and Carry Weight.esp Active

SkyRealism - Encumbrance.esp Active

ToL_Core_by_Brevi.esp Active

ToL_SKSE_by_Brevi.esp Active

SkyRe_Races.esp Active

getSnowy.esp Active

Rayg_AshstormNoSnow.esp Active

Bashed Patch, 0.esp Active

ReProccer.esp Active

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