Sharlikran Posted August 11, 2013 Share Posted August 11, 2013 May I make a correction. On 8/10/2013 at 9:47 PM, ripple said: You load all the mods in your load order into TES5EditShould be, right click the list of mods and choose none. Then check only the mod you are cleaning. Let TES5Edit automatically load it's masters. The reset is correct. You then repeat the process for each separate file. You are accessing sometimes millions of cross referenced references which is why you do it separately for each individual file. Link to comment Share on other sites More sharing options...
crazz2323 Posted August 11, 2013 Author Share Posted August 11, 2013 On 8/11/2013 at 5:41 AM, ripple said: Yeah...it's late and I am too tired to translate that Skyrim legal mumble-jumble. Who the hell wrote that thing anyway? :smile: I've been modding and using mods since Oblivion, back when the community was discussing and providing feedback to Elminster (the original author of the first 3 xxxxEdit utilities) about why it was important to include a 'cleaning' feature into xxxxEdit. I can only tell you that there are 2 things you need to remember about cleaning plugins in Skyrim: - deleted references should always be undeleted and set to 'disabled.' There is absolutely no reason why they should not. If a plugin loaded later in the load order references a deleted reference in a plugin loaded earlier, it can cause CTDs (incidentally, this is also why users should be aware of installing 'city overhaul' type mods, because many of the ones I've downloaded and examined show a ton of deleted references where the modder simply went into the CK and deleted default game stuff without realizing the repercussions). - duplicated to master records are mostly harmless, but almost always unnecessary and can cause certain mod changes to 'not work' if a mod plugin containing duplicate to master records overrides an edited record from a mod loaded earlier. So removing those records will ensure this doe not occur. The general use of the term 'mod dependency' is an entirely different matter from 'cleaning.' 'Mod dependency' generally refers to a plugin that has made another plugin it's 'master.' Attempting to load a mod plugin without its master(s) will cause CTDs. An example of this is my 'Inconsequential NPCs - Enhancement Module', which is dependent on Skyrim.esm (as all mod plugins are), the base module of 'Inconsequential NPCs', the plugin for 'Immersive Armor', and the full version plugin for 'Winter is Coming.' Proper automated cleaning will not remove mod dependencies and will not cause any ill effects so long as it is done properly.I really appreciate you taking the time here by the way. Very kind of you. So, if I were to just load the following in TES5Edit letting it load whatever masters it chooses by default and just clean the dirty ITMS without trying to find out what else to load with it, that should do the trick? (For example when I load Realistic Wildlife Loot in TES5Edit, It loads Skyrim.exe and ESM as well but nothing else, so I just go ahead and clean the ITMS in Realistic Wildlife Loot) Realistic Wildlife Loot - Realistic.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Note: Use only one Realistic Wildlife Loot - *.esp.Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Cloaks.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. hothtrooper44_ArmorCompilation.esp ActiveContains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}} Link to comment Share on other sites More sharing options...
ripple Posted August 12, 2013 Share Posted August 12, 2013 On 8/11/2013 at 4:05 PM, crazz2323 said: I really appreciate you taking the time here by the way. Very kind of you. So, if I were to just load the following in TES5Edit letting it load whatever masters it chooses by default and just clean the dirty ITMS without trying to find out what else to load with it, that should do the trick? Yes, pretty much. From my experience, it actually doesn't matter whether you load one plugin at a time for cleaning or do your entire load order in 'one fell swoop.' I normally just recommend the 'one fell swoop' approach because most new mod user load orders I've seen usually have a truck load of mods that need to be cleaned. But Sharlikan is the fantastic meta-modder who translated Elminster's code and brought TES5Edit to Skyrim (without which modding this game would be 20x more difficult than it is), so to be safe you should follow his recommendation, since you seem to only have 3 plugins with 'dirty edits' anyway. Link to comment Share on other sites More sharing options...
crazz2323 Posted August 13, 2013 Author Share Posted August 13, 2013 On 8/12/2013 at 2:21 AM, ripple said: On 8/11/2013 at 4:05 PM, crazz2323 said: I really appreciate you taking the time here by the way. Very kind of you. So, if I were to just load the following in TES5Edit letting it load whatever masters it chooses by default and just clean the dirty ITMS without trying to find out what else to load with it, that should do the trick? Yes, pretty much. From my experience, it actually doesn't matter whether you load one plugin at a time for cleaning or do your entire load order in 'one fell swoop.' I normally just recommend the 'one fell swoop' approach because most new mod user load orders I've seen usually have a truck load of mods that need to be cleaned. But Sharlikan is the fantastic meta-modder who translated Elminster's code and brought TES5Edit to Skyrim (without which modding this game would be 20x more difficult than it is), so to be safe you should follow his recommendation, since you seem to only have 3 plugins with 'dirty edits' anyway. Thanks! I did everything I need to do. This is my final load order after running BOSS. Please let me know if you see any issues! Skyrim.esm ActiveUpdate.esm ActiveDawnguard.esm ActiveHearthFires.esm ActiveDragonborn.esm ActiveFalskaar.esm ActiveClimatesOfTamriel.esm ActiveSPIKE.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial Skyrim Patch.esp ActiveUnofficial Dawnguard Patch.esp ActiveUnofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveUnofficial High Resolution Patch.esp ActiveChesko_Frostfall.esp ActiveRealistic Wildlife Loot - Reduced.esp ActiveSMDropLitTorch.esp ActiveFootprints.esp ActiveFootprints - Ash.esp ActiveWetandCold.esp ActiveSkyUI.esp ActiveCloaks.esp Active1nivWICCloaks.esp Active1nivWICSkyCloaksPatch.esp Activehothtrooper44_ArmorCompilation.esp ActiveImmersive Weapons.esp ActiveLeatherBackpackBlack.esp ActiveLeatherBackpackBrown.esp ActiveLeatherBackpack.esp ActiveDr_Bandolier.esp ActiveSkyRe_Main.esp ActiveSkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveSkyRe_StandingStones.esp ActiveSkyRe_Survivalism.esp ActiveRun For Your Lives.esp ActiveWhen Vampires Attack.esp ActiveWyrmstooth.esp Active360WalkandRunPlus-RunBackwardSpeedAdjust.esp ActiveDartTrap harder.esp ActiveKillingTraps.esp ActiveDrinking Fountains of Skyrim.esp ActiveCampingKitNorthernRanger.esp ActiveRealisticRoomRental.esp ActiveRRR_Hearthfire-Patch.esp ActiveRRR_Dragonborn-Patch.esp ActiveSoS - The Dungeons.esp ActiveSoS - The Wilds.esp ActiveSoS - Civilization.esp ActiveClimatesOfTamriel-Dungeons-Hardcore.esp ActiveClimatesOfTamriel-Interiors-Cold.esp ActiveClimatesOfTamriel-Nights-Level-3.esp ActiveSoS - The Dungeons-PatchCoTHardcore.esp ActiveSoS - The Wilds-PatchCoT.esp ActiveSoS - Civilization-PatchCoT.esp ActivekuerteeBattleFatigueAndInjuries.esp ActiveDiseased.esp ActiveRealisticNeedsandDiseases.esp ActiveRND_Dawnguard-Patch.esp ActiveRND_DrinkingFountains-Patch.esp ActiveRND_HearthFires-Patch.esp ActiveRND_USKP-Patch.esp ActiveRND_Dragonborn-Patch.esp ActiveSkyRealism - Capacity and Carry Weight.esp ActiveSkyRealism - Encumbrance.esp ActiveToL_Core_by_Brevi.esp ActiveToL_SKSE_by_Brevi.esp ActiveSkyRe_Races.esp ActivegetSnowy.esp ActiveRayg_AshstormNoSnow.esp ActiveBashed Patch, 0.esp ActiveReProccer.esp Active Link to comment Share on other sites More sharing options...
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