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Not another.... fine-tuning a Load Order


5h4d0w85

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I recently started playing the PC version of Fallout 3 for one reason; mods! Sure you can play FO3 on xBox 360... or PS3 (personally I think FO3/NV and any TES game is better on 360 with the controller setup) but you're limited. Hence the request for help.

 

I'm really not very fond of spending days or hours searching this or other forums to find LO's similar to mine. I'll admit I'm being lazy, but I have mine almost sorted out as it is. My game works, but am experiencing random or timed interval (7 minutes is what I have noticed (that's 7 mins of play, then crash)) CTD crashes, and although I have not narrowed it down I seem to have a broken object. Most likely a weapon since I get the Red Exclamation Point symbol on people who can operate normally otherwise. I'm getting an understanding of FO3Edit and how to use it, along with the G.E.C.K.. I find it quite strange that I cannot use the FOOK+FWE+EVE+UWWUT FOIP esp but I can use the FOOK2+FWE+PB+MMM FOIP. I also am debating whether I want to keep MMM installed or if I am going to take it out. I like the addition of the "neutral" animals (Wild Lizards, etc.), I just don't like that they constantly "trip" VATS.

 

Here's my Load Order:

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] FACE2.esm
[X] Project Beauty.esm
[X] Project Beauty HD version.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.ESM
[X] FOOK2 - [DIK] DLC Improvement Kit.ESM
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] EVE.esm
[X] RH_IRONSIGHTS.esm
[X] xCALIBR.esm
[X] Ammo Bench.esm
[X] CASM.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] Project Beauty HD version [Hair Fix].esp
[X] CRAFT -Zeta - Activation Perk.esp
[X] CALIBRxMerchant.esp
[X] DarNifiedUIF3.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK - DIK - Project Beauty.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FWE - FOOK DLC Support.esp
[X] FO3 Wanderers Edition - FOOK Support.esp
[X] FWE - Reduced Radiation.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[ ] UWWUT.esp
[ ] UWWUT - Broken Steel Addon.esp
[ ] UWWUT - The Pitt Addon.esp
[X] UWWUT_WT.esp
[X] UWWUT_WT - TP Addon.esp
[X] UWWUT_WT - BS Addon.esp
[X] CRAFT - Workbench and Crafting Expansion combined.esp
[X] CRAFT Improvised Weaponry.esp
[X] CRAFT Improvised Weaponry - FOOK+FWE.esp
[X] CRAFT - Workbench Replacement.esp
[X] CRAFT - WCE Warmonger Addon.esp
[X] CRAFT Improvised Weaponry - Unmodeled.esp
[X] CRAFT - EnergyAmmo.esp
[X] CRAFT - WCE FOOK+FWE Patch.esp
[X] TinCanCRAFTing.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] Dogmeat Leather Armor - CRAFT.esp
[X] xCALIBRammo_FWE.esp
[X] CALIBR-Cabinet.esp
[X] MyMegaton-AmmoPress-Calibr-Plus-Unlocked_v1_21_18605.esp
[X] Ammo Press with CALIBR.esp
[X] FWE - Weightless Ammo.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FOOK2 - DIK.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] Ammo Bench - Artisan.esp
[X] Ammo Bench - Car Mechanic.esp
[X] Ammo Bench - CRAFT Plugin.esp
[X] Ammo Bench - Alien Power Cell.esp
[X] Ammo Bench - CALIBR.esp
[X] Ammo Bench - Toolkit Retex.esp
[ ] Ammo Bench - Scattered Schematics.esp
[ ] Ammo Bench - Old Ammo-Benches.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Vanilla_NewWeapons.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - FOOK.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE - FWE Master Release (pulse fix).esp
[X] EVE - FWE with WeaponModKits.esp
[X] FOOK+FWE+PB+MMM.esp
[X] FOOK2 - Project Beauty.esp
[ ] FOOK+FWE+EVE+UWWUT.esp
[X] FOOK2 - Main - Ironsights.esp
[ ] UWWUT - WMK Addon.esp
[X] UWWUT_WT - WMK Addon.esp
[X] RH_FWE_Bridge.esp
[X] RH_EVE_Bridge.esp
[X] RH_WMK_Bridge.esp
[X] RH_IronSights DLC Fix for FWE and EVE.esp
[X] FWE-FOOK bullets projectiles.esp
[ ] DIM TYPE3clothesRETAIL.esp
[X] GNR Enhanced.esp
[X] CONELRAD 640-1240.esp
[X] kikaiEquipment.esp
[X] Gun Runners.esp
[X] bittercup_comp.esp
[X] GeneratorSound.esp
[X] batch.esp
Total active plugins: 121
Total plugins: 129
...Strange for an exported LO that was generated BEFORE I ran FO3E and made my merged patch it seems some things got thrown out of order. The only one I notice at the moment is FWE - Weightless Ammo. I followed Earrache's and two other Load Orders (including Street's detailed overhaul load order). If anyone could help it would be greatly appreciated. Otherwise I guess I can sit on FO3E all day :sad:
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I had used B.O.S.S. and the final order it set to something very different from either of the load orders I referenced. I'll try that and most likely leave it alone after that.

 

Oh, also with the 2 PB's was because I had downloaded a PB HD Hair Fix and it references PB HD version.esp while any FOIP or Merger Patch referenced PB.esp. So I copied the file and renamed it and figured the HD version should come second. I was hesitant as to the fact it would more than likely cause problems. I'll deavctivate the other one then try it with out the fix if I run into anymore problems.

 

Thanks for the help!

Edited by 5h4d0w85
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