Zorkaz Posted November 14, 2021 Share Posted November 14, 2021 Does anyone know what "Workshopitemoverlap" does? Link to comment Share on other sites More sharing options...
South8028 Posted November 16, 2021 Share Posted November 16, 2021 Maybe this is a parameter for posters and paintings? An object collision support against a wall collision. Link to comment Share on other sites More sharing options...
niston Posted November 17, 2021 Share Posted November 17, 2021 I think its for snap points yeah. Link to comment Share on other sites More sharing options...
South8028 Posted November 17, 2021 Share Posted November 17, 2021 (edited) I think its for snap points yeah.No, definitely not. This avif complements, or is somehow related to the workshopstacableitem. Earlier people wrote that this value indicates how much an object with this avif can overlap another object (a numeric value that is a multiple of 8. Perhaps the object with this avif should fall into the floor, the surface by the specified number. I have "place everywhere", so I don't know if I need it. With "place everywhere", you can place anything, anywhere, however you want.https://forums.nexusmods.com/index.php?/topic/4707155-workshopoverride-avifs/ Edited November 17, 2021 by South8028 Link to comment Share on other sites More sharing options...
niston Posted November 17, 2021 Share Posted November 17, 2021 Perhaps the object with this avif should fall into the floor, the surface by the specified number. I still think the WorkshopItemOverlap AV is to allow overlapping of things that are supposed to snap together, even when collision would otherwise prevent it. I remember I had to use it for the CRP power poles.The sinking into floor is determined by special snappoint P-WS-Sinkmax. Link to comment Share on other sites More sharing options...
South8028 Posted November 17, 2021 Share Posted November 17, 2021 Perhaps the object with this avif should fall into the floor, the surface by the specified number. I still think the WorkshopItemOverlap AV is to allow overlapping of things that are supposed to snap together, even when collision would otherwise prevent it. I remember I had to use it for the CRP power poles.The sinking into floor is determined by special snappoint P-WS-Sinkmax.With "place everywhere" I can't even check. I can of course just delete the mod and see. I have all objects docked through other objects without this parameter. Through floors and walls and any objects. But in general, I would very much like to find somewhere a reference book on all these parameters. However, this is important. Link to comment Share on other sites More sharing options...
Zorkaz Posted November 17, 2021 Author Share Posted November 17, 2021 It is used for vanilla workshop walls and floors Link to comment Share on other sites More sharing options...
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