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Workshopitemoverlap


Zorkaz

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I think its for snap points yeah.

No, definitely not. This avif complements, or is somehow related to the workshopstacableitem. Earlier people wrote that this value indicates how much an object with this avif can overlap another object (a numeric value that is a multiple of 8. Perhaps the object with this avif should fall into the floor, the surface by the specified number. I have "place everywhere", so I don't know if I need it. With "place everywhere", you can place anything, anywhere, however you want.

https://forums.nexusmods.com/index.php?/topic/4707155-workshopoverride-avifs/

Edited by South8028
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Perhaps the object with this avif should fall into the floor, the surface by the specified number.

 

I still think the WorkshopItemOverlap AV is to allow overlapping of things that are supposed to snap together, even when collision would otherwise prevent it. I remember I had to use it for the CRP power poles.

The sinking into floor is determined by special snappoint P-WS-Sinkmax.

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Perhaps the object with this avif should fall into the floor, the surface by the specified number.

Â

I still think the WorkshopItemOverlap AV is to allow overlapping of things that are supposed to snap together, even when collision would otherwise prevent it. I remember I had to use it for the CRP power poles.

The sinking into floor is determined by special snappoint P-WS-Sinkmax.

With "place everywhere" I can't even check. I can of course just delete the mod and see. I have all objects docked through other objects without this parameter. Through floors and walls and any objects. But in general, I would very much like to find somewhere a reference book on all these parameters. However, this is important.
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