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Random start mod?


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Guest deleted2027229
Posted

I'm interested in a mod that places the player in a random cell when they leave the sewer grate. Could be in a tavern, could be in shivering isles or even Oblivion. Both Morrowind and Skyrim have mods like this. There are some mods for Oblivion which give a random start, but these generally limit start locations to a dozen or so places. The one I use for Morrowind has literally every cell in the game and expansions as possible start locations. Starting off as a level 1 deep in Mournhold sewers is actually pretty awesome.

Posted

You can easily do it, just a look at the way the sigil keep doors randomly teleport the player for example.

 

Do you want a tutorial?

Guest deleted2027229
Posted
  On 11/20/2021 at 6:51 PM, Oblivionaddicted said:

 

Do you want a tutorial?

Yes I would be very grateful for any help in making a mod like this.

Posted

Open the menu of the sewer grate CGSewerExitGate01, set the script as none, open the World menu and drag-and-drop the cells of your choice in the randomly teleports menu.

 

Click OK then on the floppy symbol, set the name of your plugin et voilà!

 

Don't forget to use ObMM to check for conflicts.

Guest deleted2027229
Posted

Nice... can only do one cell at a time though, and can't seem to copy exterior cells. Random starting in the wild, like next to a shrine would be good too. Any way of getting around having to copy one cell at a time? Can't seem to highlight multiple entires at a time like you can in the Morrowind CS.

Posted

Be patient, regularly save and you should be fine.

 

I never created any randomly teleporting door in any of my mods.

 

The exterior cells probably need a unique editor ID so you select them among the random destinations. You can easily change it but you might create conflicts with other mods.

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