DJPeachCobbler Posted August 11, 2013 Share Posted August 11, 2013 What I'd basically want is a mod that prevents enemies from respawning in forts, dungeons, mines, ruins, etc. so quickly. I hate clearing an area, then coming back 2 days later to have it filled with the same enemies again. It makes me feel like the time I spent clearing it out was a waste and I didn't actually help anyone. It's immersion breaking for me, having areas fill with enemies so quickly. Just to be clear, I still want enemies to respawn, but much later. It makes sense that if an area was suddenly empty, bandits would move in. But I think it's silly for them to come back so quickly. Also, maybe make the mod MCM compatible so you can customize how long it should take. I'm surprised a mod like this doesn't exist yet. Is it difficult to accomplish? I have very little knowledge when it comes to making mods, so I have no idea. One more thing: I'm not sure if this would be difficult, but could the respawning also be dynamic? As in, I clear a bandit cave but instead of more bandits, necromancer move in? Or I clear a dwemer ruin, and bandits take over the newly safe area? Is this possible? I think that "Dynamic Respawns" would add a lot to the game. Link to comment Share on other sites More sharing options...
Quando Posted August 11, 2013 Share Posted August 11, 2013 (edited) think deadly dragons can do that. it has submods to control npcs in many ways, likt hitpoints etc. via skyui from ingame Edited August 11, 2013 by Quando Link to comment Share on other sites More sharing options...
Floordan Posted August 12, 2013 Share Posted August 12, 2013 Skytweak can do that for you, as well as allow you to change many other aspects.Go to the NPC category, and there is a enemy respawn time function.http://skyrim.nexusmods.com/mods/33395 Link to comment Share on other sites More sharing options...
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