Kurzusseus Posted August 11, 2013 Share Posted August 11, 2013 Hi there, I hope I'm posting this in the correct location, I'm not very good with the forum posting. But I'm trying to find some help with the Geck; See I'm not at all that new to the Geck, been working on my own interior spaces,navmeshes, npcs, items, and scripts for about a month maybe month and a half. But anyway- I'm working with terminal scripting and was able to write a script which enables me to unlock doors with a terminal. This wasn't that hard to do- but the question I have about the Geck, is this- "Is there a way to activate specific doors using scripting?" I have the doors can be unlocked by the terminal by clicking unlock- but the interior I'm making, is a vault prison holding cell, where many creatures are kept imprisoned for study, and if the cells are unlocked- I want there to be a sort of fail safe, where if they are unlocked- the main vault door will Activate, closing and preventing the monsters, and you from escaping. I then want to make an override terminal located somewhere deep in the vault so you can open the main door. Is it possible to activate a vault gear entrance, using scripts?here is some additional information;The terminal I'm using- I gave it a ref for the scripting purposes. Its calledSupercomputerRef The doors it unlocks are pretty simple; DoorRefDoorRef2DoorRef3DoorRef4 etc The door I want to activate upon clicking unlock is called- GeardoorRef Can someone please help me? Link to comment Share on other sites More sharing options...
Recommended Posts