Jump to content

Geck Scripting Question


Kurzusseus

Recommended Posts

Hi there, I hope I'm posting this in the correct location, I'm not very good with the forum posting. But I'm trying to find some help with the Geck; See I'm not at all that new to the Geck, been working on my own interior spaces,navmeshes, npcs, items, and scripts for about a month maybe month and a half. But anyway- I'm working with terminal scripting and was able to write a script which enables me to unlock doors with a terminal.

This wasn't that hard to do- but the question I have about the Geck, is this-

 

"Is there a way to activate specific doors using scripting?"

 

I have the doors can be unlocked by the terminal by clicking unlock- but the interior I'm making, is a vault prison holding cell, where many creatures are kept imprisoned for study, and if the cells are unlocked- I want there to be a sort of fail safe, where if they are unlocked- the main vault door will Activate, closing and preventing the monsters, and you from escaping. I then want to make an override terminal located somewhere deep in the vault so you can open the main door.

 

Is it possible to activate a vault gear entrance, using scripts?

here is some additional information;

The terminal I'm using- I gave it a ref for the scripting purposes. Its called

SupercomputerRef

 

The doors it unlocks are pretty simple;

 

DoorRef

DoorRef2

DoorRef3

DoorRef4

 

etc

 

The door I want to activate upon clicking unlock is called-

 

GeardoorRef

 

Can someone please help me?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...