DrPootman Posted November 16, 2021 Share Posted November 16, 2021 Hi all, I'm new to this so sorry if this isn't the right place to ask.So I made some custom weapons for F:NV and some textures to go with them.When I hold any of the weapons in first person, I can see the custom texture I applied, however when I drop the item on the ground, the weapon uses the default textures for it.For example, I made a grenade rifle with a texture where the stock is gray instead of brown and while that texture is visible in first person and while I hold the weapon in third person,when I drop the weapon on the ground to inspect it, it uses the default grenade rifle texture.So how do I fix that problem so that both the world model and first person model use the same texture?Thanks in a advance. Link to comment Share on other sites More sharing options...
M48A5 Posted November 16, 2021 Share Posted November 16, 2021 My making sure the world model texture file path is correct. Link to comment Share on other sites More sharing options...
DrPootman Posted November 17, 2021 Author Share Posted November 17, 2021 My making sure the world model texture file path is correct. Well aren't I a dunce.Yeah, that was it.Thank you! Link to comment Share on other sites More sharing options...
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