DavaScript Posted November 18, 2021 Share Posted November 18, 2021 When adding an object such as a house to the exterior worldspace, and the object is overlapping with the auto generated navmesh that is already there, do I need to regenerate the navmesh? Link to comment Share on other sites More sharing options...
mixxa77 Posted November 18, 2021 Share Posted November 18, 2021 Yes, either regenerate the pathgrid or (preferably) edit it manually to no longer conflict with the new exterior building. Link to comment Share on other sites More sharing options...
DavaScript Posted November 18, 2021 Author Share Posted November 18, 2021 (edited) Yes, either regenerate the pathgrid or (preferably) edit it manually to no longer conflict with the new exterior building. I see, thanks. Edited November 18, 2021 by DavaScript Link to comment Share on other sites More sharing options...
Pellape Posted November 20, 2021 Share Posted November 20, 2021 You do it in the same mod you added the object at and here is the commands to use when adding the path, which you do manually: Edit Cell Path Grid - The Elder Scrolls Construction Set Wiki Link to comment Share on other sites More sharing options...
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