RandomBoar Posted November 18, 2021 Share Posted November 18, 2021 I created a more powerful version of Telekinesis which is basically Vampire Grip, but without health absorption and I added it to an NPC, but he doesn't use it - he just equips it and flees like NPC's do when they don't have a weapon. Is it possible to "teach" an NPC to use this type of spell and create a guy who can pull you from a distance or drag you off a cliff with it, for example? Link to comment Share on other sites More sharing options...
Sphered Posted November 18, 2021 Share Posted November 18, 2021 NPCs favor higher damaging spells. They cast lower cheaper spells in a priority sort of way, so if a spell does no damage, they may opt to never use it This can be handled in different ways. What I do is give them a shout which uses a Target Actor spell. I give this spell a certain amount of damage, I think maybe 50 I used, but anyway the point being to make them want to use it. Shouts have a built in cooldown too so its tidy there in regulating spammage The shout hits their target, which now can invoke a script. Not sure how well you can use Grab Actor here, but what I'd likely do is not use that at all, and instead write a script with translation routines, to make the enemy get pulled. You can also use PushActorAway() with a negative value to pull them forward, but IMO translate is better since more controlled and you can add elevation Link to comment Share on other sites More sharing options...
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