mhahn123 Posted February 20, 2014 Author Share Posted February 20, 2014 Would you be willing to make a patch that adds a walk way from Stalhrim Village by DarkRider down to Nordinkarst- Nordic Meadhall by Silver Rose Studios. Far waring though Nordinkarst- Nordic Meadhall will need to be clean something fierce. http://www.nexusmods.com/oblivion/mods/13735/?I can surely take a look at it. May be another long wait getting permission for a release though... :sad: Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted February 21, 2014 Share Posted February 21, 2014 (edited) Np I thank you. There is one thing you might be to tell me. I have cleaned it very well and fixed the standard lights that where modified by the mod. When my character enters the building there is a delay in loading the interior cell, which only seem to load when I move the mouse. Would you be willing to look and see if there something that might cause that if it happen to you. I suspect scripting, but I don't know scripting at all to know what to do. Edited March 7, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted February 28, 2014 Share Posted February 28, 2014 (edited) Hi i was wondering if you might be interested in making a patch for Cyrodiil Rebuild and KOTN? Edited February 28, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
mhahn123 Posted March 2, 2014 Author Share Posted March 2, 2014 Hi i was wondering if you might be interested in making a patch for Cyrodiil Rebuild and KOTN?What and/or where is the conflict? I still have to look into the Cyrodiil Rebuild conflict with my own project Regional Farms...but may as well do both the same day. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted March 2, 2014 Share Posted March 2, 2014 I found a major confict in chorrol as it completely replaces the interior cell of the church so you can't get the guanlets unless you use the TCL command. There might be more, but that all I have found so farside note "not related to KOTN" I know Cyrodiil Rebuild conflicts with reclaiming sancre tor in chorrol as it remove a well that is need to complete a quest for ghost Link to comment Share on other sites More sharing options...
mhahn123 Posted March 4, 2014 Author Share Posted March 4, 2014 Sounds like a long series of patches on that one, with Cyrodiil Rebuild and RST I mean. Given that the conflict area is inside Chorrol there are potentially at least two other mods which may also conflict once I create a patch, one of which is Better Cities. So I'll have to put that on the back burner for now. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted March 4, 2014 Share Posted March 4, 2014 (edited) NP problem and thank you while talking about Cyrodiil Rebuild do you have any issues with it slowing down and somtimes crashing in most of the suburd areas.....I use the english translated version. Edited March 4, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
mhahn123 Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) NP problem and thank you while talking about Cyrodiil Rebuild do you have any issues with it slowing down and somtimes crashing in most of the suburd areas.....I use the english translated version.Couldn't really answer on that one since I have never played with CR installed. Only borrowed resources from it. Even now with the newest Settlement all I've done is create and test a patch file around Leyawiin. CR does cause slowdown in that area...which is saying a lot since I have an Alienware gaming system. I could totally see it causing crashes on older or weaker systems. They just put way too much stuff in relatively small areas. The problem would be magnified if you also use texture replacers or other mods that add more NPCs or more wildlife spawn points. On another note I'm going to take a look at your KOTN/CR conflict in the chapel interior. Sounds like an easy fix if I can get KOTN to cooperate. It's a rather glitchy DLC. And on yet another note...after this little excursion, I don't think I'll be doing any other patches for Cyrodiil Rebuild or RST. Unless one of my own projects comes into direct conflict that is. They both seem to sprawl all over the place and add a ton of unintentional edits into patch files. Cleaning even a relatively small patch file is real work due to manually sorting out all the unwanted edits added by these mods. Edited April 21, 2014 by mhahn123 Link to comment Share on other sites More sharing options...
mhahn123 Posted April 22, 2014 Author Share Posted April 22, 2014 I found a major confict in chorrol as it completely replaces the interior cell of the church so you can't get the guanlets unless you use the TCL command. There might be more, but that all I have found so far side note "not related to KOTN" I know Cyrodiil Rebuild conflicts with reclaiming sancre tor in chorrol as it remove a well that is need to complete a quest for ghostQuick FYI this patch request for Knights of The Nine and Cyrodiil Rebuild is complete and will be uploaded as soon as I have free time to do so. Right now it only addresses the issues found inside the Chorrol Chapel. Relocates Gauntlets of the Crusader, the flower bouquets and candles, and one NPC who was left floating out in the void. If anyone else knows of conflicts between KOTN and Cyrodiil Rebuild please let me know prior to releasing this patch file. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted April 23, 2014 Share Posted April 23, 2014 (edited) i do thank you for this :) Well the only thing that i can think might be a issue would be an npc who i link ta a quest for the Gauntlets as he says in the Chorrol Chapel living quarter I think his name was Kellen. i'll check and let you know Edited April 23, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
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