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Now Taking Compatibility Patch Requests


mhahn123

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hey,

any chance you still accept requests for patches?

 

I would like to know if you may take a look at this mod:

 

http://www.nexusmods.com/oblivion/mods/35908/?

 

together with Lost Spires:

 

http://www.lostspires.com/

 

It seems that a patch was being planned, but it was never made.

 

 

Sure that would be a fix I would even use myself. Which of Shezries Towns has the conflict with Lost Spires?

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To be fair, I didn't check.

 

 

hey,
any chance you still accept requests for patches?

I would like to know if you may take a look at this mod:

http://www.nexusmods.com/oblivion/mods/35908/?

together with Lost Spires:

http://www.lostspires.com/

It seems that a patch was being planned, but it was never made.

Sure that would be a fix I would even use myself. Which of Shezries Towns has the conflict with Lost Spires?

 

well, would you believe me, if I told you, I found the patch?

:D

It's there: http://www.nexusmods.com/oblivion/mods/34010/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D34010&pUp=1

Although, I apologize, I don't know what's the nature of the conflict.

Edit: Readme

>

Lost Spires + Pells Gate Compatibility Patch

--------------------------------------------

 

This patch file peforms the following:

 

* Relocates the Archaeology Guild in Lost Spires further back on the island it occupies.

* Correct landscape and path grid issues resulting from the relocation.

Edited by Sergio1992
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No problem at all. Glad you found it! And now that you mention it I already know what the conflict is. That particular patch addresses issues between Shezries "Pells Gate" village and the Lost Spires "Archeology Guild" which were both located on the island at "Old Bridge" near White Rose River.

 

I should have remembered that right off the bat since one of my own villages was moved to avoid this very conflict.

Edited by mhahn123
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If it isn't too much of a bother, a patch for Arthmoor's Sutch Village & Craddok's Nagaia Molag would be wonderful.
When used together, the path from Sutch to Oyster Bay (another town added by Sutch Village) has a horrendously noticeable landtear and Oyster Bay itself is mostly buried under terrain.

 

Links to the mods in question:
Sutch Village: http://www.nexusmods.com/oblivion/mods/40882/?
Nagaia Molag: http://www.nexusmods.com/oblivion/mods/44936/?

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If it isn't too much of a bother, a patch for Arthmoor's Sutch Village & Craddok's Nagaia Molag would be wonderful.

When used together, the path from Sutch to Oyster Bay (another town added by Sutch Village) has a horrendously noticeable landtear and Oyster Bay itself is mostly buried under terrain.

 

Links to the mods in question:

Sutch Village: http://www.nexusmods.com/oblivion/mods/40882/?

Nagaia Molag: http://www.nexusmods.com/oblivion/mods/44936/?

Just finishing up some other patches right now. It may be a few days before I get to this...but will check it out.

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Awesome. I'll be looking forward to it if you do make it.

FYI this patch is done. Just waiting for permission from the mod authors before uploading.

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This might be some work but I would really be happy if you could manage to make a patch so that Order of the Dragon, Midas Magic and jerall glacier work together. It would also be cool if you could make a seperate patch for those three mods plus fall of the aylieds.

 

Jerall Glacier

http://www.nexusmods.com/oblivion/mods/40731/?

 

Order of the Dragon

http://www.nexusmods.com/oblivion/mods/45258/?

 

Midas Magic

http://www.nexusmods.com/oblivion/mods/9562/?

 

Fall of the Ayleids

http://www.nexusmods.com/oblivion/mods/44474/?

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