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Now Taking Compatibility Patch Requests


mhahn123

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This might be some work but I would really be happy if you could manage to make a patch so that Order of the Dragon, Midas Magic and jerall glacier work together. It would also be cool if you could make a seperate patch for those three mods plus fall of the aylieds.

 

Jerall Glacier

http://www.nexusmods.com/oblivion/mods/40731/?

 

Order of the Dragon

http://www.nexusmods.com/oblivion/mods/45258/?

 

Midas Magic

http://www.nexusmods.com/oblivion/mods/9562/?

 

Fall of the Ayleids

http://www.nexusmods.com/oblivion/mods/44474/?

Three and four way patches are indeed a good bit of work, even more so when there are no details about the conflicts involved. Can you provide any info about what you are wanting fixed?

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Ah sorry, Order of the Dragon gets rid of a mountain next to the Order Castle causing the Khaza-Dun mine to float in mid air as for Fall of the Ayleids it places a tower right next to the castle which also floats in the air and it also places a ruin over by the Jerall Glacier.

 

Here is the problem with Midas Magic, Jerall Glacier and Order of the dragon

 

http://i.imgur.com/iHi4GUq.jpg

 

I'm not sure if it was order of the dragon that removed the mountain the entrance of Khaza-dun was on or Jerall glacier. As for Fall of the Ayleids I'll post those later because I have to re-install it and I'm to tired to do that right now.

Edited by CiderMuffin
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Ah sorry, Order of the Dragon gets rid of a mountain next to the Order Castle causing the Khaza-Dun mine to float in mid air as for Fall of the Ayleids it places a tower right next to the castle which also floats in the air and it also places a ruin over by the Jerall Glacier.

 

Here is the problem with Midas Magic, Jerall Glacier and Order of the dragon

 

http://i.imgur.com/iHi4GUq.jpg

 

I'm not sure if it was order of the dragon that removed the mountain the entrance of Khaza-dun was on or Jerall glacier. As for Fall of the Ayleids I'll post those later because I have to re-install it and I'm to tired to do that right now.

Hmmmmm.....Looks like a big gap there. Why do so many mods use the same real estate? I did another patch for the Khaza-Dun dungeon exterior a while back...with completely different conflicting mods. No promises as to when...I have a lot on the table right now....but will get back to this at some point.

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The wonderful Castle West Weald causes a huge tear in the landscape when used together with Reclaiming Sancre Tor around the Lindon Priory area, and when loaded after RST, it buries the lower half of the priory, furthermore there are few minor terrain distortions at the tavern and small tower added by CWW. Something that might worth looking into in the future. :)

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The wonderful Castle West Weald causes a huge tear in the landscape when used together with Reclaiming Sancre Tor around the Lindon Priory area, and when loaded after RST, it buries the lower half of the priory, furthermore there are few minor terrain distortions at the tavern and small tower added by CWW. Something that might worth looking into in the future. :smile:

Thanks for the reminder on this one. I actually jotted down that conflict when I was testing those two mods with Oranstad. Seem to have lost the scrap of paper it was jotted on :blush:. But now it's here in writing I will get to it eventually.

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  • 2 weeks later...

Hi would you be will to consider making a patch for Roads of Cyrodiil and Cyrodiil Rebuild. The area north of the Northern Suburbs of Skingrad, that Cyrodiil Rebuild adds, get completely messed up depending on the load order

 

The best load order i found is with Cyrodiil Rebuild loading after Roads of Cyrodiil.

Edited by ElderScrollsFan001
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Hi would you be will to consider making a patch for Roads of Cyrodiil and Cyrodiil Rebuild. The area north of the Northern Suburbs of Skingrad, that Cyrodiil Rebuild adds, get completely messed up depending on the load order

 

The best load order i found is with Cyrodiil Rebuild loading after Roads of Cyrodiil.

Added to the list. Finishing up the last few on the UL conflict list and then I'll be back to knock these out.

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thank you :smile:

I suppose it would be good to ask ahead of time. Both of those mods edit lots of places, is that the only area where they conflict?

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The wonderful Castle West Weald causes a huge tear in the landscape when used together with Reclaiming Sancre Tor around the Lindon Priory area, and when loaded after RST, it buries the lower half of the priory, furthermore there are few minor terrain distortions at the tavern and small tower added by CWW. Something that might worth looking into in the future. :smile:

Already in progress on this. Will probably only take tomorrow afternoon to finish up, but have to get clearance from RST author before releasing.

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