Acid81 Posted August 13, 2013 Share Posted August 13, 2013 There used to be an easy way of adding an extra slot to armors. Has the latest updates rendered this obsolete ? Link to comment Share on other sites More sharing options...
Amineri Posted August 13, 2013 Share Posted August 13, 2013 If you edit the iSmallItems value for an armor and then load an existing save game, soldiers already equiped with armor won't have the extra small item slots until you re-equip the armor. Even re-selecting the same armor from the locker will refresh the number of small item slots. JL is increasing the number of small item slots using the DGC edit for the latest 2.0 beta in Long War so it should still be working. Link to comment Share on other sites More sharing options...
Acid81 Posted August 13, 2013 Author Share Posted August 13, 2013 I tryed to change iSmallItems=2 for Kevlar, Carapace and Skeleton. Then started a new game on normal and its not working. I think i remember doing it this way on an older version of the game. Now that iv recently started playing agine and have updated it appers to be reading this from someware else, posibly in upk files because i just removed those lines from DGC and still had the same effect. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 13, 2013 Share Posted August 13, 2013 Did you apply the 'Enable INI Loading' hex edit described here or use EXEPatcher to do both it and the 'Disable Hash checks' edits to force the DGC.INI file to be loaded? Otherwise you have to make those edits to the DGC.INI that is embedded in the EXE 'Resource Cache'. -Dubious- Link to comment Share on other sites More sharing options...
Landstander248 Posted January 28, 2014 Share Posted January 28, 2014 Not working here either. I made changes to iSmallItems directly in the .exe using Resource Hacker. I was able to make the arc thrower into a pistol, but my changes to iSmallItems don't appear to do anything. I've unequipped/reequipped to no avail. Any ideas? Or alternate methods of allowing more small items? Link to comment Share on other sites More sharing options...
johnnylump Posted January 28, 2014 Share Posted January 28, 2014 It's working fine in our Long War alphas, so you might recheck your procedure for getting the mod in place. Link to comment Share on other sites More sharing options...
Amineri Posted January 28, 2014 Share Posted January 28, 2014 I'll add that we are disabling the usage of the internal DGC.ini (so Resource Hacker isn't used). Link to comment Share on other sites More sharing options...
Landstander248 Posted January 28, 2014 Share Posted January 28, 2014 It's seem like external INIs are the wave of the future - I'll give it a shot. I'll post back if it works. Link to comment Share on other sites More sharing options...
Landstander248 Posted January 28, 2014 Share Posted January 28, 2014 That was easy. I changed the values in the DefaultGameCore.ini and it worked. Not sure if those values need to be identical to the values inside of the exe (in my case, they are, since I've now changed them both). In the past, I swear I only had to edit the .exe. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 28, 2014 Share Posted January 28, 2014 (edited) That was easy. I changed the values in the DefaultGameCore.ini and it worked. Not sure if those values need to be identical to the values inside of the exe (in my case, they are, since I've now changed them both). In the past, I swear I only had to edit the .exe. EW represented a switch in philosophy by Firaxis, with an increased emphasis on making more tweaks available via the INI files. (They even moved some value initialization from code to INIs.) Some files, like DGC.INI, that previously had been blocked from fully overriding the 'resource cache', now are permitted to do so by default. Since INIs override the cache, they take precedence. Every patch carries the possibility of changing how we mod. Moving away from hacking the 'resource cache' is indeed the current wave. -Dubious- Edited January 28, 2014 by dubiousintent Link to comment Share on other sites More sharing options...
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