paul666root Posted August 13, 2013 Share Posted August 13, 2013 I have these mods installed on my fallout nv. No error in fnvedit. Created the merged patch on all mods. And i can't find the problem... why am i getting the crash.Please help. I don't know which mods are incompatible. falloutnv.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAdvanced Recon Tech.esmDetect Traps.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmInterior Lighting Overhaul - Core.esmLDFemalePowerArmorPack.esmAWorldOfPain(Preview).esmMore Perks.esmNVEC Complete + NVCE.esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmwsex.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmLings.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espMore Perks - DLC.esmSomeguySeries.esmWMR.esmInterior Lighting Overhaul - L38PS.esmJIP Companions Command & Control.esmMission Mojave - Ultimate Edition.espMMUE POP.espMMUE-CP-Electrocity.espCASM.espBIS - Brumbek's Inventory Sorting.espBIS - Dead Money.espBIS - Honest Hearts.espBIS - Old World Blues.espBIS - Lonesome Road.espBIS - Gun Runners Arsenal.espBIS - More Cactus Water Recipes.espFairyRadar.espReadius_NV.espThe Mod Configuration Menu.espNVInteriors_Combo_AWOP_Tweaks_DLC.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espFOOK - Lings.espMMUE-CP-FOOK.espPerkEveryLevel.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espMMUE-CP-PNALLDLC.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espwsexInnuendoAnims.espwsexInnuendoNPCs.espDetect Traps - Perk.espDetect Traps - Traponator 4000.espDetect Traps - DLC.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech - Detect Traps.espAdvanced Recon Armor.espAdvanced Recon Range Finder.espAdvanced Recon Gear - Project Nevada.espColossus T49.espProject Nevada - T49XV Patch.espFlashlightNVSE.espghostbodysuitcamo.espiL-Camouflage Ghost Bodysuit.espMantis07Reflex - Realism.espMantis07Reflex.espNidaoutfitv1.espNVLadyoutfit1.espNWghostbodysuit.espPersona_and_Secret.espQS_Blackwolf_NV_Backpackmod.espType3 Leather Armors.espLingsPrettyThings.espMMUE-CP-New Vegas Redesigned.espAWOPDeadMoney.espAWOP DLC + GRA Conflict Error Fixes.espMMUE-CP-AWOP+NVInteriors.espdrgNV - Marcus Companion.espNVWillow.espSunnyCompanion.espQuick Trade.espWeaponModsExpanded.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-MW-GRA.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espMMUE-CP-WMX.espNevada Skies.espInterior Lighting Overhaul - Ultimate Edition.espILO - NVInteriors Project - AWOP.espILO - A World of Pain.espAWOPDeadMoneyVendorPatch.espCNR_Beta.espRSCR-Enhanced.espRSCR-Expansion_Decks.espStimpak Counter.espWMR_LonesomeRoad_R.espWMR_LonesomeRoad_S.espWMR_HonestHearts_R.espWMR_HonestHearts_S.espWMR_Vanilla_R.espWMR_Vanilla_S.espWMR_OldWorldBlues_R.espWMR_OldWorldBlues_S.espWMR_GunRunnersArsenal_R.espWMR_GunRunnersArsenal_S.espWMR_DeadMoney_R.espWMR_DeadMoney_S.espWMR_WMX_OldWorldBlues_R.espWMR_WMX_LonesomeRoad_S.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_Vanilla_S.espWMR_WMX_Vanilla_R.espWMR_WMX_OldWorldBlues_S.espWMR_WMX_HonestHearts_S.espWMR_WMX_HonestHearts_R.espWMR_WMX_GunRunnersArsenal_S.espWMR_WMX_GunRunnersArsenal_R.espWMX-AWOP.espWomen of New Vegas - Billboards.espJIP CC&C - Willow.espJIP CC&C - Sunny Smiles.espJIP CC&C - NV DLCs.espJIP CC&C - Marcus.espJIP CC&C - Achilles (CNR).espwsex-DSI.espKatieNPC_eng.espMMUE-CP-ILO.espType3MClothing_AddOn_only.espType3MClothing_HH_AddOn_only.espType3MClothing_OWB_AddOn_only.espJIP CC&C - Ulysses (NVEC Complete + NVCE).espNVEC Complete NVCE FOOK Patch.espNVEC Complete NVCE Lings Patch.espNVEC Complete NVCE MMUE Patch.espNVEC NVCE PN COMBO Patch.espNew Vegas Error Corrections Extras.espNVEC Complete NVCE AWOP Patch.esp Link to comment Share on other sites More sharing options...
TheStrictNein Posted August 13, 2013 Share Posted August 13, 2013 Wow, now that's a load order. Anyway, if FNVEdit doesn't crash loading those, then it is likely your HUD is causing the crash. Download and install 'Unified Hud Project' from the nexus, then see if it works. Link to comment Share on other sites More sharing options...
paul666root Posted August 13, 2013 Author Share Posted August 13, 2013 I already have uhud. I found out that if i remove these the game doesn't crash. But my question is: don't i need those patches? NVEC Complete NVCE FOOK Patch.espNVEC Complete NVCE Lings Patch.espNVEC Complete NVCE NVR2 Patch.espNVEC Complete NVCE MMUE Patch.espNVEC NVCE PN COMBO Patch.espNew Vegas Error Corrections Extras.espNVEC Complete NVCE AWOP Patch.esp Link to comment Share on other sites More sharing options...
TheStrictNein Posted August 13, 2013 Share Posted August 13, 2013 Hmmm. Try moving those files to just below the files it requires, rather than at the bottom of your load order. Looks like you ran BOSS and left them there. BOSS doesn't recognise those plugins yet. Link to comment Share on other sites More sharing options...
paul666root Posted August 13, 2013 Author Share Posted August 13, 2013 doesn't work. Same CTD on start. If i activate any of those esps game crashes Link to comment Share on other sites More sharing options...
TheStrictNein Posted August 13, 2013 Share Posted August 13, 2013 And you're sure it loads in FNVEdit with those patches active. Link to comment Share on other sites More sharing options...
paul666root Posted August 13, 2013 Author Share Posted August 13, 2013 yes. Even when i create merged patch doesn't say any error Link to comment Share on other sites More sharing options...
TheStrictNein Posted August 13, 2013 Share Posted August 13, 2013 The only other possibility I can suggest is that you have reached the limit on the number of mods you can have active in your game. Try disabling 7 other mods and keep those 7 enabled. Link to comment Share on other sites More sharing options...
paul666root Posted August 13, 2013 Author Share Posted August 13, 2013 yeah it seems that way works. I thought limit was 255 and i have 150. Anyway i'll remove some. What you think i should eliminate? Link to comment Share on other sites More sharing options...
TheStrictNein Posted August 13, 2013 Share Posted August 13, 2013 (edited) [Deleted] Edited August 13, 2013 by LtRhapthorne Link to comment Share on other sites More sharing options...
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