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Question about Eye morph (.tri) in Fallout 4. I don't know how to move eyes


ATACTMON

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I am translating Japanese, so the meaning may not be clear to you.

In Fallout 4, how do you control the up/down/left/right movement of the morph of the eyes?

In Skyrim, there were morphs for moving the eyes, such as "LookLeft" and "LookDown",

but I can't find them in Fallout 4.

How do I use the Custom morph for eyes in Fallout 4?

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I am translating Russian, so the meaning may not be clear to you. ) In fo4, the movement of everything is controlled directly by the bones through the havok. The meshes of the eyes are screening with the bones of the head, just solid red weights, their movement is controlled by the animations of the hkx files. There are no separate morphs for them, there are only morphs for the face mesh. But you can replace the eyes with your own meshes. Edited by South8028
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This is more of a personal note, but I hope it helps others who have faced similar problems.

My idea of how the eyes should move in Fallout 4 was fundamentally wrong.

I found that the shifting of the eyes in the game, as if they were changing direction, had most to do with the texture of the eyes.

The meshes of the eyes themselves are not moving, but the angle from which the player views them changes the appearance of the texture, making them appear to move.

I was having problems with the eyes popping out of the eye sockets in My Custom Race, but it was due to incorrect texture size and UV expansion.

I have now recreated everything and was able to make the eyes appear the same as the eyes of the Custom race such as the Nanako chan race.

Thank you to those who helped me.

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