Minuos Posted November 26, 2021 Share Posted November 26, 2021 (edited) Hi all, When using messages in sequence, there is a slight delay between one message closing and the next one opening. I've reduced it to ~0.2 seconds by optimising my script but it could be a problem for my mod that NPCs are still moving around during these brief moments, especially if the player goes back and forth between messages. Just wondering if anyone knows of a way to keep the game paused between messages while still having script processes continue to run, or to keep the current message open until the next one appears. Edit: I just made an ability spell with the slow time effect at a magnitude of 0.01. My script adds it to the player when the initial message pops and removes it at the end of the function. Time moves so slowly between messages that it's essentially frozen. Edited November 26, 2021 by Minuos Link to comment Share on other sites More sharing options...
Zorkaz Posted November 27, 2021 Share Posted November 27, 2021 Cool thinking Link to comment Share on other sites More sharing options...
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