kacperend Posted November 28, 2021 Share Posted November 28, 2021 I want to use condition in my TES5Edit to start idle animation only if you are not encumbered. If you know how to do this, answer please. (IsOverEncumbered) is not working unluckily ;( Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 29, 2021 Share Posted November 29, 2021 You'll need to compare GetActorValue CarryWeight against GetActorValue InventoryWeight. If CarryWeight is greater than InventoryWeight, the player is encumbered. Link to comment Share on other sites More sharing options...
kacperend Posted November 29, 2021 Author Share Posted November 29, 2021 Can I do this in one condition or must find another solution? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 29, 2021 Share Posted November 29, 2021 I do not think it can be done in a single condition via Creation Kit or xEdit. You could create a global variable with a zero value. Use a papyrus script to compare the above mentioned actor values and change the global variable to one if the player is encumbered. Then use the global variable in your condition. But not knowing how you have things right now, I cannot recommend a good way of setting that up. Link to comment Share on other sites More sharing options...
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