Pikaman412 Posted November 30, 2021 Share Posted November 30, 2021 (edited) Just dipping my toes into FLVER Editor and I was wondering how attaching another .flver to the model works. I doubt it's as simple as using the Attach tool to load up another .flver onto the model and just recompiling it all back into a .dcx, because when I tried it that way, none of the attached parts showed up ingame. So are there any steps I'm missing? I tried looking around but couldn't find much in the way of tutorials for FLVER Editor. On another note, I also can't seem to open textures. I decompile the .tpf to get to the textures, but when I try to open them Paint.NET says there was an "unspecified error" opening the file. Do I need to use IGP11 to extract usable textures? Thanks in advance! Edited December 1, 2021 by Pikaman412 Link to comment Share on other sites More sharing options...
Saulo07 Posted December 20, 2021 Share Posted December 20, 2021 Hi. In my very short XP editing in DS3. As far I know IF you want to attach something in the 3D model it will show blank like there is no material in the model / part / piece. As far I know, you need to edit it in Blender. About the textures. Yes, some times show that error. I edited some textures in DS3. When show up that error. I close the game and open it again and "extract" the textures again. Regards! Link to comment Share on other sites More sharing options...
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