xThehavok Posted December 4, 2021 Share Posted December 4, 2021 I need to learn how to mod the virtibirds to fly higher. I'm using pine forest redone and I love it, but virtibirds fly 25 feet off the ground and fly right through them. I can't seem to find a specific mod or even anyone talking about this. The virtibird overhaul claims to make virtibirds fly higher but it doesn't and I'm not a fan of the mod. it forces you to not have a companion among other things. I play on survival with 2.5 enemy damage and .50-.75 personal damage (I hate casual game ttk and ttd's) and I need and want companions. I have a few hundred hours in making settlments in the CK so I'm not a complete moron when it comes to modding, but I have no idea where to begin when it comes to modding existing (scripts?). So I guess talk to me like a moron. Thanks =] Plus how can I make floor panels that allow me to plant food items in them in game. Link to comment Share on other sites More sharing options...
niston Posted December 6, 2021 Share Posted December 6, 2021 In CK, there is an option to recalculate max height data (MHDT records) for the worldspace. This is used by the vertidragons for flight level finding.It's under World > Generate Max Height Data for World. You need the pine forest mod loaded into CK for this to work, but chances are CK will strip it as a master upon saving your plugin.So you either need to install CKFixes mod to prevent CK from stripping ESP masters. Or you can edit the pine forest mod directly. There also seems to be a MHDT related problem with some of the vanilla trees: They are not seen by the MHDT generation system for some reason which I have not found out yet. Link to comment Share on other sites More sharing options...
xThehavok Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) Awesome man thanks, ill check that out when I'm down with my big CK settlement that I never finished. Quick unrelated question, my initial build had an above ground (commonwealth) section and then I created an elevator to go to an interior portion for the CK settlement. Issue was a I want to try and get the NPC's to work with beds and the elevator etc. and move freely to the outer and inner portion, I never got that to work now I'm essentially dropping the ground in the exterior portion and putting the interior portion actually bellow the exterior portion so there's no loading screen so that I can make it a fully functioning settlement. It's been a couple years since I've used the CK... in game is the false ground (that has no collision) below the ground LOD? That will go away when I re generate it right? I always got stuck on LOD. Heres a vid Edited December 6, 2021 by xThehavok Link to comment Share on other sites More sharing options...
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