YouDoNotKnowMyName Posted December 8, 2021 Share Posted December 8, 2021 Good afternoon everybody! Is it somehow possible to get an "explosion effect" (like the explosion that happens when a mininuke or a car explodes) to trigger at a Xmarker (or at a Xmarker heading) with a script? Just asking if this can be done and if so how ... Link to comment Share on other sites More sharing options...
DieFeM Posted December 8, 2021 Share Posted December 8, 2021 yes, someref.placeatme(explosion) Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 8, 2021 Author Share Posted December 8, 2021 yes, someref.placeatme(explosion)Ok, but I would need to have the "explosion" already in a cell somewhere for this to work.And I can't place an explosion object from the object window into the render window. So how would this work? Let's say I want the "FatManExplosion" effect to play at an xmarker. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 8, 2021 Author Share Posted December 8, 2021 Nevermind, I am stupid.You can add a property with the type "explosion" to a script. Link to comment Share on other sites More sharing options...
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