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How to make keys droppable / storable in containers?


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A working solution that I never bothered publishing;

 

;SKK Inventory Key Remover
;Removes 257 known base/dlc keys and passwords from player inventory to other containers without changing any base game forms at all.
;Put the [.SKK Keyring of Transferring] in a container and all keys and passwords that are normally stuck in MISC player inventory will follow it into the container.
;Unfortunatley this can include active quest objects that you will need to fish back out, so take care.
;You will be warned if the container is not the same that was last used to successfully transfer keys to avoid spreading 'em around.
;If the container is non persistent your keys will probably be cleaned out during cell reset.
;Guranateed persistent non resetting containers: Workshops, SKK Global Stash, SKK Personal Stash.
;If items were transferred the keying stays in the new container so it can be used to retrieve them back to the player.
;If no items were transferred, the keyring is returned to the player for another use (close/open Pipboy to refresh inventory).
;If you have no keys in inventory, the only way to dispose of a keyring is to drop on the ground (can workshop scrap it), then spares can be crafted at chemlab/utility.
;This knows about 190 base game objects, 4 from DLC01 Automatron, 25 from DLC03 Coast, 36 from DLC04 Nuka without any DLC master dependencies.
;Add your own or mod content using xEdit on FormList SKK_IKRUserkeys (best to save over ride file so you can upgrade the base mod).
;This solution makes no changes to any existing objects in your game at all. None. No compatbiltiy issues at all. Ever. Fact.
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I know that there is a mod that allows you to store keys in a special "container", but I was looking for a solution to acutally drop keys.

 

Since there is no "keys" tab in the pipboy menu, using a misc item and checking for its presence with a script to unlock stuff might be the best solution here ...

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