Omny Posted December 11, 2021 Share Posted December 11, 2021 I'm trying to write a script that adds an item to every single NPC's inventory (that is, all the humans; none of the creatures). Can anyone offer any scripting advice? right now i've got something like this: ref rActor ref rTarget Begin GameMode If GetGameLoaded Set rTarget to rActor.GetIsCreature == 0 rTarget.additem AmmoFatMans 1 endif It saves alright in the GECK, but doesn't do anything in-game. What am I missing? Link to comment Share on other sites More sharing options...
Radioactivelad Posted December 16, 2021 Share Posted December 16, 2021 Would it be possible to just simply dump every npc in to a Formlist and then just run a Formlistid.additem script? Link to comment Share on other sites More sharing options...
Omny Posted December 16, 2021 Author Share Posted December 16, 2021 Maybe, but I actually found another, more elegant solution to my original problem, so that's all taken care of. Link to comment Share on other sites More sharing options...
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