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Weird Model Problem in NifSkope and Texture problem in Game


JJIJR

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So I'm porting the Halo 4 Sniper into Fallout 3 (I'm not releasing on nexus, I know it'll get taken down.) But in NifSkope the model shows up weird and looks almost dented like so...

http://i1277.photobucket.com/albums/y488/JJIJR/Untitled_zps30c3be5f.jpg

However in Max it looks like this...

http://i1277.photobucket.com/albums/y488/JJIJR/Untitled_zps7a0815a6.jpg

And also in game the texture is messed up like so...

http://i1277.photobucket.com/albums/y488/JJIJR/Capture_zpsb4dffa29.jpg

I used this Tutorial: http://geck.bethsoft.com/index.php?title=Basic_Guide:_From_Modeling_Program_to_the_GECK

(I used method 2)

Edited by JJIJR
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Have you tried using the 'Update All Tangent Spaces' menu command in Nifskope? I also export with Max (2010) and noticed that either Nifskope and 3ds-Max seem to differ on what proper tangents are or it's part of export process. But anytime I've exported, I load the .nif into Nifskope and use the Update Tangent Spaces as part of my workflow. It seems to fix odd glitches like yours and ensures tangents won't be a problem later. You can find the command under 'Menu>Spells>Batch>Update All Tangent Spaces'. Be sure to save your changes when done!

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