JJIJR Posted August 20, 2013 Share Posted August 20, 2013 (edited) So I'm porting the Halo 4 Sniper into Fallout 3 (I'm not releasing on nexus, I know it'll get taken down.) But in NifSkope the model shows up weird and looks almost dented like so...http://i1277.photobucket.com/albums/y488/JJIJR/Untitled_zps30c3be5f.jpgHowever in Max it looks like this...http://i1277.photobucket.com/albums/y488/JJIJR/Untitled_zps7a0815a6.jpgAnd also in game the texture is messed up like so...http://i1277.photobucket.com/albums/y488/JJIJR/Capture_zpsb4dffa29.jpgI used this Tutorial: http://geck.bethsoft.com/index.php?title=Basic_Guide:_From_Modeling_Program_to_the_GECK(I used method 2) Edited August 20, 2013 by JJIJR Link to comment Share on other sites More sharing options...
Ranx31 Posted August 22, 2013 Share Posted August 22, 2013 Have you tried using the 'Update All Tangent Spaces' menu command in Nifskope? I also export with Max (2010) and noticed that either Nifskope and 3ds-Max seem to differ on what proper tangents are or it's part of export process. But anytime I've exported, I load the .nif into Nifskope and use the Update Tangent Spaces as part of my workflow. It seems to fix odd glitches like yours and ensures tangents won't be a problem later. You can find the command under 'Menu>Spells>Batch>Update All Tangent Spaces'. Be sure to save your changes when done! Link to comment Share on other sites More sharing options...
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