BerlinRunner Posted August 20, 2013 Share Posted August 20, 2013 (edited) "The Great Baron!" ---- "We Are Our Choices." ---- BerlinRunner Presents, A Fallout New Vegas Expansion Mod. Percentage Complete: 10% General Information: This is a player-driven mod, meaning that the choices and decisions you make throughout this mod, will effect the ending of this mod, and the long lasting consequences of your actions, against other parts of the mod. I will also like to point out, that this mod, is not simply about one character, although it might seem like it, towards the beginning. This mod is comprised of multiple stories, of multiple characters throughout the mod, that help shape the overarching story, or how I would like to put it, "multiple main quests, all being part of the "Supreme Overall quest." This is a massive, and I mean, MASSIVE, mod that will span not just in the Mojave wasteland, through multiple world spaces, such as, Texas, Canada, even China, and the USSR!!! with a unique way to travel to these unique locations! Airplane! Over 30+ Companions, human, animal, and humanoid alike! with rich back stories, that will only further immerse you into the world of this mod. With new factions, such as the USAF, and CPR, there will be countless of mods, that all connect back to the major story arch, and a big theme in this mod is, your decisions and choices, will tell how the story will end. Meaning not every single play through will be the same! Features: 30+ Companions! (Varying races)27 Factions! (New and a small amount of old)7 New world spaces! (These will function like DLC, as in, you will be teleported to a new world space. From the Mojave, Arizona, Texas, to North Dakota/Canada, all the way to China!)Multiple story arches, that overlap one another, with overall story arch, that ties in, all the other independent ones, and by your choices and decisions, affect the future of the planet itself! Anywhere from a new united planet, to a second nuclear holocaust!New Weapons, all custom made, in Geck, as well as used (with permission!) from other mods as well! New Armors! Re textured and re imagined using GIMP and NIFSKOPE!New NPCs along with there own new side quests and story narratives, so no more, boring generic NPC!New Multiple Main quests, that lead up to a "Supreme Overall Quest" that begins, the moment you load up this mod!New perks as well!!! Synopsis: We are our decisions. Our decisions are us. Through time, certain choices, certain decisions, have had massive outcomes, on the rest of the world, leaving marks...or scars, on the civilizations of the world. Our ancestors, 200 years ago, decided to take a gamble. A gamble that cost us our very world, as we have came to know it. Now, 200 years later, a man, who has been alive, around the time our ancestors, lives, without the ravaging diseases and consequences, of prolonged exposure to radiation. Some call him, the man with 4 names, others refer to him, as "The Watchtower," others... particularly, recently, from the survivors of the Battle of Bonnie Springs, simply call him, "The Baron." His motives are unknown, and he is as elusive as a fox. He has a history, not just through the Wastelands of the United States, but from around the world. He has left his marks and even scars, on this planet. Now, he has come to the Mojave, on the run, from groups like, the "true" remnants of the United States Military, simply known as, "The U.S.A.F." as well as, the new, neo-communist, radical group from Vault 24, the Communist Revival Party, or "C.P.R" as well as the splinter cell mysterious enclave group called the "Phoenix." It seems though, that this man's motives, span larger than just simply the Mojave, but across the world itself. Many have talked about this mysterious person, yet no one, can tell you everything about this man. Who is The Great Baron? But more importantly... What are his motives? TEAM MEMBERS -As of now, it's been just me, hence why this mod is only "10%" completed. ****NOTICE**** Now with that being said ^^^ I have been desperately looking for people who can help, with this mod, and really make it come to life. The best part of it all is, you don't have to be fully committed, just doing small parts, and completing those small parts, and then walking away from this mod forever, IS TOTALLY FINE! This is a massive undertaking, which I don't expect, not even myself, to do, all on there own, and be 100% full time working on this mod. Come and go, as you please, but if you can lend a hand, any help will be appreciated!!! :thumbsup: "What are you looking for, exactly?" - Honestly, anyone, whose willing to take some time and effort into this mod, like I said, I'm not strictly looking for anyone full time, that would be unrealistic, but anyone whose willing to work for a bit, will do. I only ask you have some to a lot, of knowledge behind the GECK, as well as Nifskope, and Gimp, but preferably, I would want you to know the GECK the most. Optionally, anyone who knows anything about quest making, and scripting, will be more than welcomed, if not, idolized :D P.Q. (Potential Questions) Q. So let me get this straight, this mod is about chasing down a guy or something? No, not exactly. This is rather hard to explain, because i do not wish to give out key plot points of the story. To put it this way, it might seem this way, in the beginning of the story, but as the mod expands, throughout the play through, and you go to multiple locations, there will be unique "main" quests to each of these locations, and based on your actions in those specific locations, the overall story, which will incorporate all of your decisions throughout this mod, will reflect the consequences of such choices. Be warned though, this isn't exactly a "Black and white," mod. Q. What do you mean "Black and white" mod? What I mean by this is, this mod is not simply clear cut, on who are the good guys, and who are the bad guys. That's really based on your morale's and values, which will reflect in the decisions you make through this mod. Sort of like how there are things in the NCR, that are good, and bad, like there unquenchable thirst for land, and ruling the west coast with an Iron fist, and based on these things, we decide if we think about the NCR being a friend or a foe. It will not be like the inmates or even the legion, who are obviously the bad guys, although, as you dwell deeper into the Legion's ideology, one could agree on a thing or two, they are preaching. Q. What would you say the Overall theme or morale this mod is trying to showcase? I think its pretty obvious. Choices, and how they personify who we are, and how our choices, have consequences on just about everything around us. The Fallout universe has done a marvelous job with giving the player, choices, which will affect the game somehow. I feel like though, I could capitalize on it a bit more. Something I never liked about Fallout 3, is how clear cut the choices were. Blow megaton, your automatically bad. Don't blow it up, and kill Mr.Burke, your automatically good. And I mean, it was choices like that, you really didn't have to ponder to deeply about your choices, you either wanted to be a hero or a villain. That's fine, I guess, but I was to revamp it up times 30! More like how fallout new vegas has done it, where although, one can obviously see who are the good guys, and who are the bad guys, or a better way of saying, the Best guys and the Worst guys with set of morale's and values, that being your own opinion, but I want to make it harder for the player. I want the player to really think about there decisions and choices, and I really want them to feel like they lose something, out of each consequence. Like "No-win situations," you pick the best, or what you think to be the best, out a bad situation, and side with who you believe is in the right, not particularly whose the good guy... Q.Where would you say, you drew your influences for the story, or this mod, in general? Well, it might be quite clear to some already but, oddly enough, "The Great Gatsby." The general mystique behind the character of, Gatsby, always intrigued me, as well as Fitzgerald's portrayal of the "Roaring twenties" and the problems and wastefulness of they youth during that time period which influence heavily into this mod. I like to point out though, this mod is like 1202345 times more fast pace than "The Great Gatsby." Now, every different location you go to, will have a specific theme, which through the factions there, and the NPCs there, they will represent each side of that particular theme. Another theme, actually, that I can say I draw from, is "Bioshock." The overall theme in that game too, is choices, but, without giving out too many spoilers, I feel like, your character actually does get to express that feeling of choice, and not so much of a slave...Although, I never actually played "Metro 2033," I have, indulged in reading the main plot of the game, and I rather much like the overall atmosphere, of the game, as well as the concept, which I personally will be drawing heavily influences from this game, in the USSR portion of the mod. I think a last influence I would say I could draw from, to make this mod is, any old western, as well as Clint Eastwood, in general, lol, and possibly "A clockwork orange" and "Full metal jacket." Q.So if you only have 10% done...What does that mean? It means, I'm really tired and busy, lol. Well to be quite frank with you, the Mojave story portion of this mod, is probably about 30-45% complete, its just missing a bit more content, but its shaping up better. I have multiple weapons, armors, and companions done, along with some new locations in the Mojave, as well as 3 new factions which will be the Main factions of the Mojave, for this mod. As soon as, i can recruit more help, I predict, this mod could be finish a lot faster, but as it is just me, its going to take some time. Q. How much time? Great Question! That's hard to say at the moment, I would like to say by the end of 2014, THE LATEST, but I highly doubt it, if it continues to be a one-effort, as I work, go to school, relationship, friends, etc. This is more of a hobby when I got down time, which isn't often, lol, but I try to work on this as much as I can. I've been working on this mod, actually, for about a year now. You would think I would have gotten more done, but you know, School and stuff, kinda takes up most of my time, especially since school starts up again next week. If I get a dedicated team though, a 2014 release date, is a bit more realistic. Q. Have you given any thought on releasing what you have? Honestly, I have. I figured it would be a good idea to realize what I have, as sort of a, short and small demo, but I don't its sufficient as of now, to even be considered, demo-worthy. Its pretty alpha, if even that, to tell you the truth, and only has one small quest mod, at the moment. If the community would like to see what I have, so far, in hopes that they might like what they see, and consider helping me out, then I would have no problem releasing this mod, but there are going to be a considerable amount of updates, if doing so, since I don't plan on stopping the work on this mod. Q. Are you gonna quit? That's a negative, ghostrider. I've put too much effort into this, as it is, to call it quits, and if I do, eventually, I'll publish what I have, and allow a fellow modder, to carry out my legacy but like I said, I don't I'm quitting anytime soon. Q. How long do you predict this mod will take to complete on first playthrough? That's hard to say, given the circumstances I am in right now, but I'm looking anywhere from 11+ to 20+ of game play, with side quests, main quests, etc. included. I'm also looking into radiant quests, that you can do multiple times, sort of like in "Skyrim", but as of now, its only an idea, so no promises! Q. This is rather unrealistic, with all the features your stating, right? Lol, I would be crazy to say your wrong, but fortunately, for you, I am very determined in getting this mod accomplished and published. I do not cut corners though, so if it takes me 10 years, all by myself, than it will take me 10 years by myself. I have no problem dedicating time to this mod, but with reason, of course. Q. Will there be "Voice acting"? Of course! When the time comes, down the road, towards when I'm almost completely done with this mod, I'll feverishly do the voice acting, and will look for help in the community on doing so, and of course, I'll have to do the pain-staking lip synching, as well. This mod will be very well done, i do not want to do thing half a** and put my name on it on the same time. **** I'll be updating this thread, regularly, and answering any questions or concerns the community has, in regards to my mod. **** UPDATE#1 *****Hey guys! I just wanted to let you guys know that I have started work on a new world map, that will be the starting world map. I've decided, that I will make the starting location, in "Nogales." For all of you who don't know where that it is, (which I imagine, it would be most of you) its a town thats close to the border, between The United States, and Mexico. "Nogales" is actually in Mexico though. Now before you get all mad, and say, " WHAT?!?! SPANISH SPEAKING? THATS NOT FALLOUT CANNON!" I'm planning to make "Nogales" sort of a safe heaven for the Americans, fleeing the United States, out of fear, of Nuclear War. This does not mean, the location wasn't affected by the war at all, the fallout would still have managed to go south, actually, and Tucson, and Phoenix are fairly nearby, so it would make since, that there would be some devastation as well, but obviously not as bad, as the United States. PLEASE NOTE, this is only the starting location, sort of like the Vault 101 starting area, you won't stay there permanently, its gonna be used sort of like a tutorial area, but sort of like a mix between, "Goodsprings" although, not as annoying... and more or less like how Project Brazil, but a bit more straight forward, and I'm looking at if it would be possible, to have your character EITHER have your character get older, as you level up, kinda like in the legend of zelda, lol, OR just have it like in Fallout 3, where it spans over time. ***** Tell me what you guys think in the comment below! - Berlin UPDATE #2 Just an Update, letting you guys know, I'm still working as best as I can with this mod, I haven't given up. So far, the starting map is looking ok, the name of the region is called "Frontera," incorporating the mexican border town of Nogales as well as the southern bit of Arizona. Realistically speaking, I can't give this a certain date on when it will becoming out, but hopefully more progress will be made. I don't know of anyone who may still have interest in this mod but like I've said, I'm working on this mod simply for my own gratification, which goes needless to say, I'm working at my own pace with this mod, but I've gotten more time lately, so I'm dedicating more time to this mod now. Idk how much of an update this was lol but I'm just letting you guys know how things are going. - Berlin Edited December 1, 2013 by BerlinRunner Link to comment Share on other sites More sharing options...
BerlinRunner Posted August 21, 2013 Author Share Posted August 21, 2013 Also! If you would be interested in working on this mod, please leave a reply on this thread, below or if you prefer, leave a private message, as well. Thank you for your time! Link to comment Share on other sites More sharing options...
JustinDK Posted August 30, 2013 Share Posted August 30, 2013 Have you considered making this a Fallout 4 mod? Hear me out...A project on this scale will likely take a minimum of two years with a team of at least 3. Once FO4 releases, interest in NV mods will have waned, leaving a smaller community to recruit from and less of a presence in the forums. Not to mention anyone wanting to play it at all. I have taken almost two years myself to complete a worldspace roughly half the size of the Mojave. It sits around 75% completion and I anticipate finishing by Thanksgiving. After that I imagine 6 months to mod completion. After this project I was planning on beginning the writing and asset creation for my own FO4 mod, set in my home city of Minneapolis. I planned on getting acquainted with the Creation Engine in the mean time, and finalizing many of the creative aspects of the project beforehand. If I have learned one thing working with the GECK in worldspace creation is the importance of planning, seeing as you want to eventually create several new, unique worldspaces I suggest waiting for FO4. The raw landscape can be generated beforehand to an extent. So, if you would be interested in that angle, let me know. A years head start on a mod before actually getting our hands dirty would make a world of difference, and a lot more realistic deadline. Link to comment Share on other sites More sharing options...
KingAlberich Posted August 30, 2013 Share Posted August 30, 2013 This mod sounds something that's absolutely incredible and damn ambitious. I just hope you have the time to work on this because I would definitely be interested in Playtesting it and voicing a part in it. Maybe some help with like what kind of quests you want or something. Nonetheless, I would love to help but I am not good at like the geck at all. Few Questions:Will this be relating to our current character like will we be able to continue our current character or will we have to start anew? Because I feel like this mod should be where we start as a completely new character.Another question: How large are you planning these worldspaces to be?And finally: I wish you the best of luck, when this mod comes out and it is fully polished, I'm sure it'll be an awesome mod! Link to comment Share on other sites More sharing options...
BerlinRunner Posted September 5, 2013 Author Share Posted September 5, 2013 To your first question: I wasn't planning on starting a complete new game, but as of now, It will be a separate super long story, split from the main quest, but having little, to no, relation with one another. Meaning, you can play my mod quests as well as the vanilla game quest. Now you given me an interesting idea, and I like it! Ill see if I can implement it down the road, but bare with me, :thumbsup:. To your second question: I planning on making 7 worldspaces, spanning across the globe, all completely unique but at the same time, related to the main omega quest lol. I'm planning to make most of them, the size of the Big MT worldspace, but I'll have a few that are about the size of the Honest Hearts DLC, and I'm thinking about making one, New vegas size map :thumbsup: Thanks for the best wishes! I'm working as hard as I can as I possibly can right now! :smile: Check in every once in awhile, for Updates! Regards - Berlin Link to comment Share on other sites More sharing options...
BerlinRunner Posted September 5, 2013 Author Share Posted September 5, 2013 Have you considered making this a Fallout 4 mod? Hear me out...A project on this scale will likely take a minimum of two years with a team of at least 3. Once FO4 releases, interest in NV mods will have waned, leaving a smaller community to recruit from and less of a presence in the forums. Not to mention anyone wanting to play it at all. I have taken almost two years myself to complete a worldspace roughly half the size of the Mojave. It sits around 75% completion and I anticipate finishing by Thanksgiving. After that I imagine 6 months to mod completion. After this project I was planning on beginning the writing and asset creation for my own FO4 mod, set in my home city of Minneapolis. I planned on getting acquainted with the Creation Engine in the mean time, and finalizing many of the creative aspects of the project beforehand. If I have learned one thing working with the GECK in worldspace creation is the importance of planning, seeing as you want to eventually create several new, unique worldspaces I suggest waiting for FO4. The raw landscape can be generated beforehand to an extent. So, if you would be interested in that angle, let me know. A years head start on a mod before actually getting our hands dirty would make a world of difference, and a lot more realistic deadline. Hey! That's pretty cool! I like the sound of your mod, sounds very ballsy, and interesting! As of right now, I'm simply making this mod, for the sake of making this mod. Now I'm not saying its gonna be a piece of s#*!, on contrary, I want to make it jaw dropping! But in order to do that, I have to work, on my own leisure, not saying I'm gonna be lazy about it, but like you said, I want to be realistic about this, and this will take some time and dedication. Regardless, if you are needing some work on your mod, I'll be able to help some, if you like! :thumbsup: but I also gotta work on this mod, as well. Thanks for the advice! I really appreciate it :wink: Best Regards! - Berlin Link to comment Share on other sites More sharing options...
KingAlberich Posted September 6, 2013 Share Posted September 6, 2013 I'm following this topic because I feel like it could be incredibly well done. And considering the "separate" beginning thing, I think it should be like a Project Brazil start, I just feel that'd be a bit more appropriate.You can start the main quest in the new wasteland that you're creating. As I said before it's going to be very ambitious. And if you plan on adding MANY side quests to each wasteland, it's probably safe to say this mod will probably have the most voice actors in any mod that's been created. Link to comment Share on other sites More sharing options...
JustinDK Posted September 6, 2013 Share Posted September 6, 2013 Have you considered making this a Fallout 4 mod? Hear me out...A project on this scale will likely take a minimum of two years with a team of at least 3. Once FO4 releases, interest in NV mods will have waned, leaving a smaller community to recruit from and less of a presence in the forums. Not to mention anyone wanting to play it at all. I have taken almost two years myself to complete a worldspace roughly half the size of the Mojave. It sits around 75% completion and I anticipate finishing by Thanksgiving. After that I imagine 6 months to mod completion. After this project I was planning on beginning the writing and asset creation for my own FO4 mod, set in my home city of Minneapolis. I planned on getting acquainted with the Creation Engine in the mean time, and finalizing many of the creative aspects of the project beforehand. If I have learned one thing working with the GECK in worldspace creation is the importance of planning, seeing as you want to eventually create several new, unique worldspaces I suggest waiting for FO4. The raw landscape can be generated beforehand to an extent. So, if you would be interested in that angle, let me know. A years head start on a mod before actually getting our hands dirty would make a world of difference, and a lot more realistic deadline. Hey! That's pretty cool! I like the sound of your mod, sounds very ballsy, and interesting! As of right now, I'm simply making this mod, for the sake of making this mod. Now I'm not saying its gonna be a piece of s***, on contrary, I want to make it jaw dropping! But in order to do that, I have to work, on my own leisure, not saying I'm gonna be lazy about it, but like you said, I want to be realistic about this, and this will take some time and dedication. Regardless, if you are needing some work on your mod, I'll be able to help some, if you like! :thumbsup: but I also gotta work on this mod, as well. Thanks for the advice! I really appreciate it :wink: Best Regards! - Berlin i need landscape help if anything. I am considering "stretching" out the playable area to make better use of all the excess cells I have to deal with. Figure I have to generate the LOD for it anyway so I might as well utilize it. The 24x24 space would feel a little less cramped if it were 33x33 - which would also equate to a solid quad, leaving less flat space to eat up LOD generation time. I may also noise up the area to compensate. Plus as I play through it I realize I need to separate the settlements a little. So yeah if you want to try your hand at landscaping, maybe dropping a few statics and plants, etc. PM me and I'll get you an invite to the team Dropbox folder. I can give you some pointers on worldspace building otherwise, feel free to ask, if I can I will give you a hand. Link to comment Share on other sites More sharing options...
BerlinRunner Posted September 7, 2013 Author Share Posted September 7, 2013 I'm following this topic because I feel like it could be incredibly well done. And considering the "separate" beginning thing, I think it should be like a Project Brazil start, I just feel that'd be a bit more appropriate.You can start the main quest in the new wasteland that you're creating. As I said before it's going to be very ambitious. And if you plan on adding MANY side quests to each wasteland, it's probably safe to say this mod will probably have the most voice actors in any mod that's been created. Hey, thanks for the support!!! It means a lot! and a project Brazil beginning doesn't sound too bad! not at all! but just dont expect the generic vault beginning, like in all of the other games. I was thinking of doing something more original, but kind of like have the process of you growing up, in like fallout 3. Now it wont be in a vault, of course, and it won't be the same way they did it, in fallout 3, because I want mine to be more original. Regardless, I think it would be a good way for the player, to be more connected to there player, which i kind of felt fallout new vegas was missing, you didn't have much choice, in who your character was, he or she, just seemed like, a hardened mail man, and you had to run with that. I want to make more so, you decide, kind of, kinda like in fallout 3, but much more variety. :blush: Link to comment Share on other sites More sharing options...
BerlinRunner Posted September 7, 2013 Author Share Posted September 7, 2013 i need landscape help if anything. I am considering "stretching" out the playable area to make better use of all the excess cells I have to deal with. Figure I have to generate the LOD for it anyway so I might as well utilize it. The 24x24 space would feel a little less cramped if it were 33x33 - which would also equate to a solid quad, leaving less flat space to eat up LOD generation time. I may also noise up the area to compensate. Plus as I play through it I realize I need to separate the settlements a little. So yeah if you want to try your hand at landscaping, maybe dropping a few statics and plants, etc. PM me and I'll get you an invite to the team Dropbox folder. I can give you some pointers on worldspace building otherwise, feel free to ask, if I can I will give you a hand. Hey, if I got the time, I will love to help you out :thumbsup: but as far as actually knowing how to create worldspaces, Im novice, at best, but I have the basic understanding of it, I just havent put into practice just yet, but it sounds good from what your describing! Keep it up! :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts