Deleted4910207User Posted August 21, 2013 Share Posted August 21, 2013 Hello! I'd like to know if there's any way to have both Immersive Creatures and Monster Mod installed... And if yes, how to do it? I guess it has something to do with using Wyre Bash, but I have absolutely no idea how to do it, so if anyone could point me to a sort of guide or method to combine this mods, I'd be greatly appreciated... Thank you for your time! Link to comment Share on other sites More sharing options...
Deleted31005User Posted September 11, 2013 Share Posted September 11, 2013 I was about to post a new topic with the exact same question, can anyone please help us out. Link to comment Share on other sites More sharing options...
vlaka Posted September 11, 2013 Share Posted September 11, 2013 mod description pages are your friend.Takes a few seconds/minutes to read what the mod author suggests to do.he even links to a site with a handy FAQ: https://sites.google.com/site/immersivecreautres/installation/mod-compatibility Link to comment Share on other sites More sharing options...
Deleted31005User Posted September 11, 2013 Share Posted September 11, 2013 (edited) Alright on that immerse creatures page -> support -> wrye bash is a good tutorial on how to make bashed patches, but I still don't understand what this SIC patch is and where it is located...Its supposed to be under optional files but its not...help? Edited September 11, 2013 by Guest Link to comment Share on other sites More sharing options...
vlaka Posted September 11, 2013 Share Posted September 11, 2013 it's incorporated into SIC so no need for extra patches :) to create the bashed patch: 1. load up wrye bash2. right click Bashed_patch and choose rebuild3. make sure only leveled lists is ticked on the left.4. click on leveled lists and on the right it will display what mods should be bashed.5. tick automatic then untick it6. add skymomod.esm (make sure both sklyrim immersive creatures .esp's are in the list already)7. remove skyre_enemyscalig.esp if it's in the list8. click rebuild9. done :D Link to comment Share on other sites More sharing options...
Deleted31005User Posted September 11, 2013 Share Posted September 11, 2013 (edited) Okay so I ran BOSS first to see what mods needed the Relev, Delev Bashed tags added, then I followed your advice (tanks!) and made the new bashed patch.Basically I followed your advice and the information given on this easy understandable tutorial as well: http://skyrim.nexusmods.com/mods/36189/?Now for my final question, should I leave all the original .esp files active, or should I de-activate them? (or perhaps it doesn't matter since the new bashedpatch.esp is at he bottom of the load list anyway?) Edited September 11, 2013 by Guest Link to comment Share on other sites More sharing options...
Deleted1662706User Posted September 12, 2013 Share Posted September 12, 2013 I followed the instructions to make the bashed patch. How do I tell if SkyMoMod is working? Link to comment Share on other sites More sharing options...
vlaka Posted September 12, 2013 Share Posted September 12, 2013 Okay so I ran BOSS first to see what mods needed the Relev, Delev Bashed tags added, then I followed your advice (tanks!) and made the new bashed patch.Basically I followed your advice and the information given on this easy understandable tutorial as well: http://skyrim.nexusmods.com/mods/36189/?Now for my final question, should I leave all the original .esp files active, or should I de-activate them? (or perhaps it doesn't matter since the new bashedpatch.esp is at he bottom of the load list anyway?)yes they need to be active :) Lordesther, in NMM click on the bashedpatch.esp and look to the right to see which mods it's included. If Skymomod is there it'll be working in game ;) you could also go to console and type help scamplook at the char id for a scamp and type player.placeatme XXXXXX (xxxxx is the char id) and press enter. If skymomod is active it'll spawn in a scamp ;) Link to comment Share on other sites More sharing options...
Deleted1662706User Posted September 12, 2013 Share Posted September 12, 2013 Thanks Vlaka! I spawned the scamp so hopefully I should see the rest of them. I haven't really seen anything else so I was curious. Link to comment Share on other sites More sharing options...
vlaka Posted September 12, 2013 Share Posted September 12, 2013 you'll find as you level more and more enemy types will spawn :)Level 30 things get interesting ;) Have you had a look at Sands of Time and OBIS for more random and interesting encounters? Link to comment Share on other sites More sharing options...
Recommended Posts