SenorPato Posted August 21, 2013 Share Posted August 21, 2013 (edited) Lately I've been trying to make an arrow/fireandforget spell that has an animation (actually its a horse running through the air), but I have some trouble with it. The problem is that the animation runs smooth in nifskope and in the creation kit preview as well, but if I shoot the arrow/spell the horse is stuck in the first frame (the animation simply doesn't play). My guess would be that I need to add a script (sadly I'm a complete failure with papyrus) or do something more in nifskope but I'm completely clueless and its giving me a major headache. Anyone happens to know how to make the script/anything els that might make this work?(Uploaded the .nif in the link below)http://www.sendspace.com/file/mnvkqb Edited August 21, 2013 by SenorPato Link to comment Share on other sites More sharing options...
LargeStyle Posted August 21, 2013 Share Posted August 21, 2013 I'm not animation expert at all, but I have adjusted Skyrim animations in 3DS Max before (to help out the Joy of Perspective team) - and what I found to be an issue that seemed particular with Skyrim was that every animation frame had to be manually set, as in don't rely on key framing. My initial attempts at key framing animations worked well in 3DS Max but actually cause the skeleton to collapse in game, and I eventually found that I had to manually set every frame so Skyrim didn't forget any information. I really don't know if this'll be of any help. but thought I'd mention it just in case. Link to comment Share on other sites More sharing options...
SenorPato Posted August 22, 2013 Author Share Posted August 22, 2013 How would I have to manually set every frame for frame (complete newbie at animations in every possible way)? Link to comment Share on other sites More sharing options...
LargeStyle Posted August 22, 2013 Share Posted August 22, 2013 Don't know how / if it can be done in NifSkope, like I said I used 3DS Max for animation - for which you "set key" manually for every frame. Link to comment Share on other sites More sharing options...
SenorPato Posted August 22, 2013 Author Share Posted August 22, 2013 I use 3DS max as well ^^, I'll have a look at the "set key". Link to comment Share on other sites More sharing options...
SenorPato Posted August 22, 2013 Author Share Posted August 22, 2013 OK, I've had a quick look at the "set key" thing but whats actually the difference from importing an already existing animation and making a complete new one (except for the giant amount of work)? Link to comment Share on other sites More sharing options...
LargeStyle Posted August 22, 2013 Share Posted August 22, 2013 I really don't know much about animations, other than converting them into a format 3DS Max can read, edit, then convert back into the game. Again, all I found for my uses that the animations didn't work unless every frame had a key manually set. Other than that, you'll have to hope that a proper animator can help you out. Link to comment Share on other sites More sharing options...
SenorPato Posted August 22, 2013 Author Share Posted August 22, 2013 Probably. Link to comment Share on other sites More sharing options...
SenorPato Posted August 24, 2013 Author Share Posted August 24, 2013 Anyone able to share their knowledge? Link to comment Share on other sites More sharing options...
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