BambiSlayer99 Posted August 22, 2013 Share Posted August 22, 2013 (edited) Hi, I'm new to modding FO3 and I've installed mutliple mods with NMM and sorted with mods. I have no idea where the conflict is, but on startup I'm crashing every time (using FOSE). Here is my boss log: BOSSVersion 2.1.1 ======================================Summary====================================== Plugin Type CountRecognised (or sorted by user rules) 80Unrecognised 4Inactive 2All 84 Plugin Message Type CountWarning 0Error 0All 81 * Your masterlist is already at the latest revision (r7313; 2013-07-05). No update necessary.* Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins". ======================================FOSE Plugins====================================== FOSE Version: 0.1.2.2 sr_Fallout_Stutter_Remover.dll Version: 4.0.7.0 ======================================Recognised Plugins====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Fallout3.esm Active Anchorage.esm Active ThePitt.esm Active BrokenSteel.esm Active* Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}} PointLookout.esm Active Zeta.esm Active Unofficial Fallout 3 Patch.esm Active* Bash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}} CRAFT.esm Active CALIBR.esm Active FOOK2 - Main.ESM Active* Bash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}* Requires: CALIBR.esm FOOK2 - [DIK] DLC Improvement Kit.ESM Active* Requires: Anchorage.esm* Requires: ThePitt.esm* Requires: BrokenSteel.esm* Requires: PointLookout.esm* Requires: CALIBR.esm* Requires: FOOK2 - Main.ESM FO3 Wanderers Edition - Main File.esm Active* Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}* Note: Suggested to remove the names tag if using MMM* Requires: CRAFT.esm* Requires: CALIBR.esm Mart's Mutant Mod.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}} Companion Core.esm Active RobCo Certified v2.esm Active* Requires: Companion Core.esm Wasteland Whisperer v2.esm Active* Requires: Companion Core.esm DCInteriors_ComboEdition.esm Active* Incompatible with: DCInteriors components. RH_IRONSIGHTS.esm Active FO3 Wanderers Edition - Alternate Travel.esp RH_IronSights_Basic_VanillaPlugin.esp Active RH_IronSights_Basic_AnchoragePlugin.esp Active RH_IronSights_Basic_PittPlugin.esp Active RH_IronSights_Basic_BrokenSteelPlugin.esp Active RH_IronSights_Basic_PointLookoutPlugin.esp Active RH_IronSights_Basic_ZetaPlugin.esp Active RH_IronSights_Pitt_NewRifleSights.esp Active RH_IronSights_RemoveReticule.esp Active RH_IronSights_PL_NewItems.esp Active RH_IronSights_Vanilla_NewWeapons.esp Active GNR Enhanced.esp Active UPP - Pack 1.esp Active UPP - Pack 2.esp Active UPP - Original Perks.esp Active UPP - Experience Perks.esp Active UPP - Quest Perks.esp Active UPP - Beverage Perks.esp Active SniperZooming.esp Active FOOK2 - Main.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}}* Requires: CALIBR.ESM and FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.esp Active* Requires: Anchorage.ESM* Requires: ThePitt.ESM* Requires: BrokenSteel.ESM* Requires: PointLookout.esm* Requires: CALIBR.ESM* Requires: and FOOK2 - Main.ESM FO3 Wanderers Edition - Main File.esp Active* Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}} FO3 Wanderers Edition - DLC Anchorage.esp Active* Bash Tag suggestion(s): {{BASH: Deflst}} FO3 Wanderers Edition - DLC The Pitt.esp Active FO3 Wanderers Edition - DLC Broken Steel.esp Active FO3 Wanderers Edition - DLC Point Lookout.esp Active* Bash Tag suggestion(s): {{BASH: Relev, Delev}} FO3 Wanderers Edition - DLC Mothership Zeta.esp Active FO3 Wanderers Edition - Optional Restore Tracers.esp Active FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Active FO3 Wanderers Edition - Project Beauty.esp Active FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp Active RH_FWE_Bridge.esp Active* Requires: CRAFT.esm* Requires: CALIBR.esm* Requires: RH_IRONSIGHTS.esm* Requires: FO3 Wanderers Edition - Main File.esm WeaponModKits.esp Active* Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}} WeaponModKits - FOOK.esp Active WeaponModKits - FWE Master Release.esp Active* Bash Tag suggestion(s): {{BASH: Deflst, Relev, Names}} WeaponModKits - OperationAnchorage.esp Active* Requires: Anchorage.ESM WeaponModKits - ThePitt.esp Active* Requires: ThePitt.ESM WeaponModKits - BrokenSteel.esp Active* Requires: BrokenSteel.ESM WeaponModKits - PointLookout.esp Active* Requires: PointLookout.ESM WeaponModKits - Zeta.esp Active* Requires: Zeta.ESM WMK-RH IronSights.esp Active WMKAA12Shotgun.esp* Bash Tag suggestion(s): {{BASH: Graphics}} Companion Core DLC Addon.esp Active* Requires: Companion Core.esm* Requires: Anchorage.ESM* Requires: ThePitt.ESM* Requires: BrokenSteel.ESM* Requires: PointLookout.esm* Requires: Zeta.esm Wasteland Whisperer v2 Broken Steel Addon.esp Active* Requires: Wasteland Whisperer v2.esm RobCo Certified v2 Version Updater.esp Active* Requires: RobCo Certified v2.esm RobCo Certified v2 Zeta Addon.esp Active* Requires: RobCo Certified v2.esm Mart's Mutant Mod.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}}* Requires: Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Active* Bash Tag suggestion(s): {{BASH: Scripts}}* Requires: Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}* Requires: ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}* Requires: BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}* Requires: PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Active* Bash Tag suggestion(s): {{BASH: Scripts}}* Requires: Zeta.ESM Mart's Mutant Mod - Zones Respawn.esp Active* Note: Included in FWE - Not Required Mart's Mutant Mod - Tougher Traders.esp Active* Bash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}* Note: Included in FWE - Not Required Mart's Mutant Mod - Natural Selection.esp Active* Bash Tag suggestion(s): {{BASH: Relations}}* Note: Included in FWE - Not Required Mart's Mutant Mod - Master Menu Module.esp Active Mart's Mutant Mod - FOOK2.esp Active* Requires: FOOK2 - Main.ESM and Mart's Mutant Mod.esm* Bash Tag suggestion(s): {{BASH: Relations}} Mart's Mutant Mod - FOOK2 - DIK.esp Active* Requires: FOOK2 - Main.ESM* Requires: FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esm* Bash Tag suggestion(s): {{BASH: Relations}} Mart's Mutant Mod - FWE Master Release.esp Active* Bash Tag suggestion(s): {{BASH: Invent, Relations}}* Requires: FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod - FWE Master Release + DLCs.esp Active* Bash Tag suggestion(s): {{BASH: Invent, Relations, Scripts}}* Requires: ThePitt.esm* Requires: BrokenSteel.esm* Requires: FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Active* Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}} Fellout-Full.esp Active* Incompatible with: Fellout-SOTD.esp* Note: Do not use with latest FOOK2, it is already integrated. ======================================Unrecognised Plugins====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. RH_WMK_Bridge.esp Active 2Perks Per Level.esp Active RH_IronSights DLC Fix for FWE and EVE.esp Active FOOK2 - Main - Ironsights.esp Active Edited August 22, 2013 by BambiSlayer99 Link to comment Share on other sites More sharing options...
M48A5 Posted August 22, 2013 Share Posted August 22, 2013 You cannot run Fallout Wanderers Edition and FOOK together. Choose one or the other.Do not load-up your game with mods without having run the base game and checked that it will run properly.Do not load-up your game with mods and expect it to run without problems. Add the mods one at a time and check in the game to see they are running properly.Uninstall and delete the compatibility patches that you have that don't have the main files.If you choose to keep FWE, don't use both restore tracers. Link to comment Share on other sites More sharing options...
Eridyol1 Posted May 31, 2014 Share Posted May 31, 2014 I'm also having the same issue.It's kinda confusingmy load order is:Fallout 3.esmAnchorage.esmThepitt.esmBrokensteel.esmPointlookout.esmzeta.esmcraft.esmRH_Ironsights.esmCasm.espcraft-activation perk.espRH_ironsights_basic_vanillaplugin.esprh_ironsights_basic_anchoragePlugin.espRH_Ironsights_basic_Pittplugin.esp " " for brokensteel plugin " " for point lookout plugin " " for Zeta pluginRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espUPP-Pack1.esppack 2.espUPP-experience Perks.espQuest Perks.espColtM4Carbine.espStealthboyReconArmor-craft.esp If that's wrong please let me know. Link to comment Share on other sites More sharing options...
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