Nalfeyn Posted August 22, 2013 Share Posted August 22, 2013 So ... I'm working on a mod, where I have got a home for my archmage on a big flying rock over a lake. Well ... it's almost finished. But somehow, I just cant get it to work, that this big flying rock is visible in the distance ... from beginning. If I'm walking towards it, it won't show up until I'm very close to it ... If I'm on the rock and jump down in the water, it's still visible for a long time. So, I need to know, what I have to change that it's visible in the distance, even in the very distance. I hope somebody can help me out ... sincerly, Nalfeyn. Link to comment Share on other sites More sharing options...
ArtMurder Posted August 22, 2013 Share Posted August 22, 2013 You need to make an LOD file for it, the game displays the LOD file at a distance, not the actual building/rock/whatever. Link to comment Share on other sites More sharing options...
Nalfeyn Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) You need to make an LOD file for it, the game displays the LOD file at a distance, not the actual building/rock/whatever.And how do I do it ? Btw. thanks for your quick reply ! Really appreciate it ! :smile: Edit : Cause I can't find a tutorial for it ... just for Worldspace LOD's. Edited August 22, 2013 by Nalfeyn Link to comment Share on other sites More sharing options...
ArtMurder Posted August 22, 2013 Share Posted August 22, 2013 You need to make an LOD file for it, the game displays the LOD file at a distance, not the actual building/rock/whatever.And how do I do it ? Btw. thanks for your quick reply ! Really appreciate it ! :smile: Edit : Cause I can't find a tutorial for it ... just for Worldspace LOD's. To be honest, I don't know, I've never done anything like that before. From what I've heard, it's actually pretty complicated, but I could be wrong. Link to comment Share on other sites More sharing options...
Percevan Posted August 24, 2013 Share Posted August 24, 2013 In the meantime you could check the "if full lod" option of the ref property page, as explained here :http://www.creationkit.com/Bug_Exterior_Models_Not_Showing I never really had any performance issue with this, despite Bethesda's warning, though I only used it for a couple of models. Link to comment Share on other sites More sharing options...
Tamb0 Posted August 24, 2013 Share Posted August 24, 2013 Good tutorial here - https://www.youtube.com/watch?v=kB2rqH7Ytko Link to comment Share on other sites More sharing options...
Nalfeyn Posted August 26, 2013 Author Share Posted August 26, 2013 Good tutorial here - https://www.youtube.com/watch?v=kB2rqH7YtkoYeah, I already have seen that one ... but this tutorial is only for your custom worldspace. My problem is, that I have this playerhome set up above a sea near riverwood. This would be the Tamriel worldspace ...I've already found the LOD files for the Meadhall, Sovmountainbase, Sovrockterrace and sovrockterracemainstairs ... but how do I import those files in the tamriel worldspace ... or how can I tell the game to load those files in the tamriel worldspace ? Or do I have to generate the meshes for the whole tamriel worldspace completely new ? sincerly, nalfeyn. Link to comment Share on other sites More sharing options...
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