RatB0Y68 Posted December 20, 2021 Share Posted December 20, 2021 Hi, I'm back with another question. Is it possible to alter a body mesh so that it can have environment maps and cubemaps? Thus allowing it to gain a shiny metalic look. I've been faffing about with shader flags in nifskope but I haven't been able to produce the desired results. Link to comment Share on other sites More sharing options...
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