PJMail Posted December 25, 2021 Share Posted December 25, 2021 (edited) Just an annoyance I am trying to understand.When Player is Turret Gunner on Vertibirds they 'stomp'. It is very noticable if you go to 3rd person - you can hear 'double footsteps' at intervals, and see the impact 'dust' effects around the Player's feet, yet the player does not move. Even when the Vertibird is on the ground not moving. As there is the impact effects it must be from the Footstep process, yet the Power Armor Footstep Set (FSTArmorPowerFootstepSet [FSTS:00021ADC]) has only one footstep effect that seems likely and that is "FSTArmorPowerWalkStopFootstep [FSTP:0010BEA0]" triggered by a "PAMoveStop" animation Tag. Is it possible the game is continually generating a 'stop' to the player when doing the 'minigun turret' animation? Any idea how I could stop 'footsteps' while in a Vertibird? There are no conditions on any of this stuff (and I know nothing about editing the actual hkx files). (I discovered it is REALLy noticable if you have a companion in PA as Gunner - there is this constant 'double step' background noise even in 1st person). Edited December 25, 2021 by PJMail Link to comment Share on other sites More sharing options...
PJMail Posted December 25, 2021 Author Share Posted December 25, 2021 Well, looks like the footsteps are actually a right-then-left step (not a walkstop), and the only way to silence them is to put an "isridingmount" check on the actual sound descriptors for the left and right footsteps. There are no conditions on higher records (such as the impact sets) so I can't stop the visual 'dust effects' but I can at least stop the annoying 'stomping' sounds.For anyone interested the records are :- FSTPlayerArmorPowerDirtWalkLLAYER3D/FSTPlayerArmorPowerDirtWalkRLAYER3D (Player 3rd person steps)FSTPlayerArmorPowerWalkLLAYER2D/FSTPlayerArmorPowerWalkRLAYER2D (Player 1st person steps)FSTNPCArmorPowerWalkL/FSTNPCArmorPowerWalkR (NPC 3rd person steps) Why the game makes an actor in PA 'stomp' without actually moving I do not know.Perhaps that is also what causes Fusion Core drain on the Player when onboard a Vertibird??? Link to comment Share on other sites More sharing options...
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