KatAngel Posted March 14, 2009 Share Posted March 14, 2009 Ok, I know I just posted another topic a few moments ago, but this is completely unrelated for the most part, so I don't want to go edit the other one or add another post to it. When I was first playing around with GECK and familiarizing myself with it, I tried the "recompile all scripts" function. Now, quite a bit later, I notice that ALL of the scripts in the game have been stuck into my mod file, bloating it considerably. Aside from the bloat problem, I'm worried about compatibility with any other mods that change in-game scripts, since this would override any changes of any sort if loaded in the wrong order. But, I've done quite a bit of work on my mod that I'd rather not have to go and do again. Is there any way to take these scripts back out of my mod file without recreating it, and without completely removing them from the game? Link to comment Share on other sites More sharing options...
KatAngel Posted March 14, 2009 Author Share Posted March 14, 2009 Ha! I'm a total loser! I spend hours trying to figure something out, post to a forum asking for help, and then figure it out within 10 minutes afterward! WOW! I'm just gonna wait 10 minutes longer to post next time. Link to comment Share on other sites More sharing options...
Skotte Posted March 14, 2009 Share Posted March 14, 2009 Fo3edit & FOMM are both handy for deleting junk out of a esp file Link to comment Share on other sites More sharing options...
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