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Dr. Who overhaul WEEPING ANGELS


FakeUser21345

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So I want to make a mod that renames things to doctor who references, (High Elves are Kaleds, Imperials are Time Lords, Draugr are various levels of Vashta Nerada Swarms, etc.) adds several new quests, and new enemies entirely. One of the new enemies would be the infamous Weeping Angels. One problem is that setting up the code for this thing would take an expert, and I'm no expert. Does anyone have any ideas of how to code this beast to stay still while it's in your F.O.V. but moves lightning fast when you're looking away? I'll be sure to credit anyone who helps me out. Any other ideas for this mod would be swell, too.

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hmm.... Use LOS commands. When in player's LOS disable the actor's AI. When not in player's LOS enable the actor's AI. Not sure if you can control the speed of their movement, but you might be able to get them to stop and start depending upon when the player is looking at them.

 

Do note tho that LOS is usually based on the camera view rather than the player character's eyes. So would work best if in 1st person. 3rd person might have issues with improper behavior.

 

The High Elves are the Kaleds. Does that mean the Thalmor are the Daleks? :P

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