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Question on Explosive Force (and why some NPC's are unaffected)


PJMail

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I have been testing explosions with no damage, sound, or light, just a lot of 'force', (with or without 'stagger') and I have found only 'human' type NPC's are effected (i.e. Humans, Synths, PA wearers) - not Robots or Dogmeat.

Does someone know what I am missing here? I am using the 'EXPGenericImpactSet' if that is relevent...

Is there some part of the Subgraph that implements 'explosive push'?

Edited by PJMail
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