PJMail Posted December 30, 2021 Share Posted December 30, 2021 (edited) I have been testing explosions with no damage, sound, or light, just a lot of 'force', (with or without 'stagger') and I have found only 'human' type NPC's are effected (i.e. Humans, Synths, PA wearers) - not Robots or Dogmeat.Does someone know what I am missing here? I am using the 'EXPGenericImpactSet' if that is relevent...Is there some part of the Subgraph that implements 'explosive push'? Edited December 30, 2021 by PJMail Link to comment Share on other sites More sharing options...
PJMail Posted January 12, 2022 Author Share Posted January 12, 2022 (edited) Further to this - does anyone know how to block/reduce it? I can find no keyword/actorvalue for it. Edit: The perk entry point "Mod Explosive Force" seems to do the trick! Edited January 12, 2022 by PJMail Link to comment Share on other sites More sharing options...
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