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Import Export/Blender Problems


lucasjose501

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Taking into consideration that the wiki.tesnexus.com does not open here...

I used the settings of the images below, just changed some vertices and move a little things around in a body that I'm working, and when I enter the game I take a beautiful CTD :sad: Something wrong?

Already tested a few things, but the majority of posts in forums they say to enter the wiki, but it is off! :confused: :confused:

 

 

import: http://i.imgur.com/Hf4ieLP.jpg

export: http://i.imgur.com/KqABNVv.jpg

Edited by lucasjose501
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The settings for exporting depends on what you're exporting (Armour, weapon, world object, etc).

 

The settings for importing however generally doesn't change much. (unless you specifically only want the skeleton of say, a human, then you would change one option)

 

You mentioned body, so I believe these are the settings for exporting that. You would then need to go into nifskope and under the NiTriShape of your body, in 'BSShaderPPLightingProperty', change the 'Shader Type' to 'shader_skin', and add 'sf_facegen' to the Shader Flags.

 

I don't work with bodies so I'm not quite sure if this works.

Edited by ArekkusuStorm
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Returning to the topic ... I have a problem. When I export the body, appears some distortions in illumination. Does anyone know the reason? image showing comparison: On the left side of her breasts.

 

Original: http://i.imgur.com/XYXG9TQ.jpg

 

Exported: http://i.imgur.com/AE9qXSG.jpg

 

In these images I imported and exported it right away, without any modification using the settings in another post above.

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Shouldn't be too big a deal..

 

If it's what I think it is, press 'n' and right click the body, on the window that popped up: Are the scale x/y/z higher or lower than 1, if they are press 'ctrl + a' and choose 'scale and rotation to obdata'.

 

Edit: Hmm... not sure.. but it shouldn't affect the in-game.

 

Edit 2: Yeah, I really don't know, I considered that it may be a texture problem, but that wouldn't make sense.

 

Seems kinda strange that the lighting changed when you exported it though..

Edited by ArekkusuStorm
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Tested using the "Sculpt Mode - Smooth" still does not work.

 

Detail: The original body was created in 3ds. Does this affect anything?

 

 

 

 

 

"press 'ctrl + a' and choose 'scale and rotation to obdata'." << Nope too.

Omg Oo

Edited by lucasjose501
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You need to "Update All Tangent Spaces" in Nifskope, that should remove the distortion.

 

Spells-> Batch -> Update All Tangent Spaces

 

You should do that to every nif you make.

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Jesus! I got a whole day trying to fix, and that was it hahaha
Thank you Nivea! worked! See the result :D

http://newvegas.nexusmods.com/images/56708/?

*_*

 

Taking advantage of the topic, I think the function: "Remove Doubles Vertices" in blender does not interfere with anything and leaves the file more optimized, right?

Edited by lucasjose501
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