lucasjose501 Posted August 26, 2013 Share Posted August 26, 2013 (edited) Taking into consideration that the wiki.tesnexus.com does not open here... I used the settings of the images below, just changed some vertices and move a little things around in a body that I'm working, and when I enter the game I take a beautiful CTD :sad: Something wrong? Already tested a few things, but the majority of posts in forums they say to enter the wiki, but it is off! :confused: :confused: import: http://i.imgur.com/Hf4ieLP.jpg export: http://i.imgur.com/KqABNVv.jpg Edited August 26, 2013 by lucasjose501 Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted August 26, 2013 Share Posted August 26, 2013 (edited) The settings for exporting depends on what you're exporting (Armour, weapon, world object, etc). The settings for importing however generally doesn't change much. (unless you specifically only want the skeleton of say, a human, then you would change one option) You mentioned body, so I believe these are the settings for exporting that. You would then need to go into nifskope and under the NiTriShape of your body, in 'BSShaderPPLightingProperty', change the 'Shader Type' to 'shader_skin', and add 'sf_facegen' to the Shader Flags. I don't work with bodies so I'm not quite sure if this works. Edited August 27, 2013 by ArekkusuStorm Link to comment Share on other sites More sharing options...
lucasjose501 Posted August 27, 2013 Author Share Posted August 27, 2013 Sir... You made my day! worked like a charm, thank you so much! Link to comment Share on other sites More sharing options...
lucasjose501 Posted August 29, 2013 Author Share Posted August 29, 2013 Returning to the topic ... I have a problem. When I export the body, appears some distortions in illumination. Does anyone know the reason? image showing comparison: On the left side of her breasts. Original: http://i.imgur.com/XYXG9TQ.jpg Exported: http://i.imgur.com/AE9qXSG.jpg In these images I imported and exported it right away, without any modification using the settings in another post above. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted August 29, 2013 Share Posted August 29, 2013 (edited) Shouldn't be too big a deal.. If it's what I think it is, press 'n' and right click the body, on the window that popped up: Are the scale x/y/z higher or lower than 1, if they are press 'ctrl + a' and choose 'scale and rotation to obdata'. Edit: Hmm... not sure.. but it shouldn't affect the in-game. Edit 2: Yeah, I really don't know, I considered that it may be a texture problem, but that wouldn't make sense. Seems kinda strange that the lighting changed when you exported it though.. Edited August 29, 2013 by ArekkusuStorm Link to comment Share on other sites More sharing options...
lucasjose501 Posted August 29, 2013 Author Share Posted August 29, 2013 Checked here, Everything is 1.000. Continues the same way =/ http://i.imgur.com/dqs1GDH.jpg Link to comment Share on other sites More sharing options...
lucasjose501 Posted August 29, 2013 Author Share Posted August 29, 2013 (edited) Tested using the "Sculpt Mode - Smooth" still does not work. Detail: The original body was created in 3ds. Does this affect anything? "press 'ctrl + a' and choose 'scale and rotation to obdata'." << Nope too. Omg Oo Edited August 29, 2013 by lucasjose501 Link to comment Share on other sites More sharing options...
lucasjose501 Posted August 29, 2013 Author Share Posted August 29, 2013 I give up, I'll leave it for a while. Link to comment Share on other sites More sharing options...
nivea Posted August 29, 2013 Share Posted August 29, 2013 You need to "Update All Tangent Spaces" in Nifskope, that should remove the distortion. Spells-> Batch -> Update All Tangent Spaces You should do that to every nif you make. Link to comment Share on other sites More sharing options...
lucasjose501 Posted August 30, 2013 Author Share Posted August 30, 2013 (edited) Jesus! I got a whole day trying to fix, and that was it hahahaThank you Nivea! worked! See the result :Dhttp://newvegas.nexusmods.com/images/56708/?*_* Taking advantage of the topic, I think the function: "Remove Doubles Vertices" in blender does not interfere with anything and leaves the file more optimized, right? Edited August 30, 2013 by lucasjose501 Link to comment Share on other sites More sharing options...
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