DarkSpyda04 Posted August 27, 2013 Share Posted August 27, 2013 I'm modeling a head in 3Ds Max 2011 64-Bit and I can export .NIF files to Oblivion. However, I simply don't know what to do beyond simply modeling the head and all results to try have failed. I don't know if I have to rig the head, I don't know if I have to skin it, the export settings, etc, etc. Maybe it'd be easier for body parts or clothing so I'm choosing something difficult. I don't want to use FaceGen because I simply don't want to use FaceGen. I don't want to hear why importing from 3Ds Max is a bad idea. My aim is clear. Are there any tutorials I can refer to? Are there any tutorials for exporting custom heads in Blender, even? Link to comment Share on other sites More sharing options...
AnimalRiot Posted August 30, 2013 Share Posted August 30, 2013 (edited) My knowledge is rusty but I think you may need to generate other files than just the NIF. You'll need an EGM (mesh morph targets), an EGT (texture morph targets) and a TRI (facial expressions targets?) to match with your NIF head or the game will crash. EGM and TRI can be generated by Scanti's Conformulator but I'm lost at how to generate the EGT. You may try to check Throttlekitty's Head06 Resource for some clues.You may want to check out the default head meshes in nifskope to see how they are rigged and set in 3D space. Some Resources:A tutorial on EGM generation with the Conformulator. Edited August 30, 2013 by AnimalRiot Link to comment Share on other sites More sharing options...
DarkSpyda04 Posted August 30, 2013 Author Share Posted August 30, 2013 Thanks. I'll check them out. It's nice that somebody offered to help because a lot of threads around her go ignored. Link to comment Share on other sites More sharing options...
AnimalRiot Posted August 30, 2013 Share Posted August 30, 2013 Sure, glad I could help. I haven't been active on the forums for the longest time either. :tongue: Link to comment Share on other sites More sharing options...
Recommended Posts