JMKAM Posted August 27, 2013 Share Posted August 27, 2013 I've run modded Oblivion and New Vegas, I'm not completely new when it comes to this. I ran BOSS and checked with FO3Edit for conflict/error's, Load Order is sorted properly I believe, so I'm not sure what could be causing the issue. Ticked Archive Invalidation in FOMM and have installed ArchiveInvalidationInvalidated. Can't think of any reason it would be crashing, I played a bit then quit to make a different character and it wont start up now, crashes when the music starts.FOSE is installed.Specs high enough to run this game at the graphical settings I had it at pre-crashing. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Lings.esm[X] Unofficial Fallout 3 Patch.esm[X] LingsDLC.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] FWE - Combat Overhaul_Core.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] DK_BulletTime.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] Existence2.0.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] bzFatigues.esp[X] MTC Wasteland Travellers.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FWE - Combat Overhaul_Equipment.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] RH_WMK_Bridge.esp[X] DIM TYPE3 conversions.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] MMM - FWE_Combat Overhaul Master Release.esp[X] 1PipboyPDA.esp[X] SNEAK.esp Link to comment Share on other sites More sharing options...
jazzisparis Posted August 27, 2013 Share Posted August 27, 2013 What happens when you launch the game with no mods enabled (only Fallout3.esm + DLCs)? Does it still crash? Link to comment Share on other sites More sharing options...
M48A5 Posted August 27, 2013 Share Posted August 27, 2013 " Ticked Archive Invalidation in FOMM and have installed ArchiveInvalidationInvalidated" Use only one not both. Trying to run both will cause a problem. After running BOSS, did you read the report that was provided? It will usually point out problems with incomaptibilities. Link to comment Share on other sites More sharing options...
JMKAM Posted August 27, 2013 Author Share Posted August 27, 2013 Yep, BOSS sorted it like this and no error's of any sort were noted.I've got the game running now with this load order: ..Aaand I just noticed upon posting I forgot to tick the Ironsight ESM but it has been working fine ingame, kinda weird.It runs fine without any mods ticked btw, I started back at square one and went from Vanilla to where it is now making sure it works.Seems like the problem lies in MMM, Unofficial Patch or DC Interiors... Not sure why any of these wouldn't play nice with what I've got going now :( [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Lings.esm[ ] Unofficial Fallout 3 Patch.esm[X] LingsDLC.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] FWE - Combat Overhaul_Core.esm[ ] Mart's Mutant Mod.esm[ ] DCInteriors_ComboEdition.esm[ ] RH_IRONSIGHTS.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp[ ] Unofficial Fallout 3 Patch - The Pitt.esp[ ] Unofficial Fallout 3 Patch - Broken Steel.esp[ ] Unofficial Fallout 3 Patch - Point Lookout.esp[ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[ ] DK_BulletTime.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[ ] Existence2.0.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] bzFatigues.esp[ ] MTC Wasteland Travellers.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FWE - Combat Overhaul_Equipment.esp[ ] WeaponModKits.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] WeaponModKits - FWE Master Release.esp[ ] RH_WMK_Bridge.esp[X] DIM TYPE3 conversions.esp[ ] Stealthboy Recon Armor - CRAFT.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] MMM - FWE_Combat Overhaul Master Release.esp[X] 1PipboyPDA.esp[X] SNEAK.esp Link to comment Share on other sites More sharing options...
dragonsoul93 Posted August 28, 2013 Share Posted August 28, 2013 (edited) try thishttp://www.youtube.com/watch?v=gIY2J6W8FBU Edited August 28, 2013 by dragonsoul93 Link to comment Share on other sites More sharing options...
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