panzersharkcat Posted August 28, 2013 Posted August 28, 2013 Because I absolutely suck with NifSkope, I haven't been able to figure out how to lengthen a flamer projectile. What I'm looking to do is to create a flamer projectile about four times longer than the vanilla one in two variants, one with regular flames and one with blue flames, the latter for Burnmaster and the Slo-Burn Flamer to indicate they have hotter flames. (It's also for an MZC mod that I'm working on but that's not going to be complete for a while.) Frankly, the vanilla flamer is short-ranged compared to real flamethrowers. The one in-game has a range of maybe ten yards while real flamethrowers had a range of about 40-45 yards. Alternatively, if anybody wants to give me some pointers on how to do that, as well as alter flame color, it'd be appreciated.
Teabone3 Posted January 18, 2014 Posted January 18, 2014 check the file called "ExplosionFlamerCritEffect" in the GECK. I'm not sure but I wonder if this controls the distance of the flame.
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