Shadeybladey Posted August 31, 2013 Share Posted August 31, 2013 Does the mod you want to borrow from have a bsa file? If so, you should unpack it with FOMM (Fall Out Mod Manager) as they will be in the bsa. Loose Textures and Meshes are usually in: C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\TexturesandC:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\Meshes There may be sub-folders in there separating the meshes and textures for the mod from other meshes and textures. Just in case you didn't know, the meshes are the 3D model shapes, the "scaffolding" that the colours of the textures are draped around in-game. If you have duplicated everything from the esp you want to copy, the various models should still be linked and the textures (dds) files linked to the mesh (nif) in the nif files. That should be all you need to use the mod without the original esp and bsa. If you want to upload it, don't forget to zip the textures and meshes up with your esp and readme file. What I usually do is make a folder on the desktop and copy everything into it: EG >_shb_ArmourModTop||___>Data |___>Meshes | |___>_shb_ArmourMod | _shb_ArmourMod_Cuirass.nif | _shb_ArmourMod_Helm.nif etc etc | |___>Textures |___>_shb_ArmourMod _shb_ArmourMod_Cuirass.dds _shb_ArmourMod_Cuirass_n.dds _shb_ArmourMod_Cuirass_e.dds etc etc _shb_ArmourMod.esp README.txt Then I zip the whole thing up. The top folder is just the container. When people unzip it, they will have the above directory structure, so they will just have to copy the DATA folder and all it's contents into their C:\Program Files (x86)\Steam\SteamApps\common\skyrim\ directory and let Windows merge them. As everything is in it's own folder, nothing should get over-written. Hope that makes sense. ~.~ Link to comment Share on other sites More sharing options...
etherjez Posted September 1, 2013 Author Share Posted September 1, 2013 Ok,Thanks everyone for replying.I have now managed to get the armour to stay in my ESP and not rely on another.SImple.However, even though the armour always comes up on list, and my NPC's are wearing it. They are still naked. Something must be missing :'(I unzipped the armour mod, so all the files should be there, but my NPC's are as bare as anything (baring a necklace :) )Any ideas? Link to comment Share on other sites More sharing options...
etherjez Posted September 1, 2013 Author Share Posted September 1, 2013 O, and there was no BSA file. Only an ESP, then meshes and textures. Link to comment Share on other sites More sharing options...
budcat Posted September 2, 2013 Share Posted September 2, 2013 Did you make your NPC an outfit? Link to comment Share on other sites More sharing options...
etherjez Posted September 2, 2013 Author Share Posted September 2, 2013 Yup.I looked in-game, and they are naked. But if I kill them, apparently the armour is equipped to them, but you just can't see it. A bit weird! Link to comment Share on other sites More sharing options...
budcat Posted September 3, 2013 Share Posted September 3, 2013 That is very weird, can't say I know what's causing that. Link to comment Share on other sites More sharing options...
etherjez Posted September 6, 2013 Author Share Posted September 6, 2013 Wow, this is annoying!Can't fix it :) Tried for ages :D Link to comment Share on other sites More sharing options...
Shadeybladey Posted September 6, 2013 Share Posted September 6, 2013 If you have UFO or AFT, have you tried giving the armour to a follower and telling them to wear it? Can you wear it yourself? I made a mod for crafting Death Hound Amulets from their collars and I had to use several sets of nifs: *_1.nif and *_F_1.nif (for males and females) as well as *_GO.nif for Ground Object. But I also needed *_0.nif and *_F_0.nif. Even though I could see the amulets at the forge and in inventory and on the ground, I could not see them when my character wore them until I used the *_0.nif and *_F_0.nif as well. I excluded them at first as I didn't know what they were for and there was nothing referencing them in the CK. So these must be needed to see the items on actors even if they are not pointed to in any of the ARMO or ARMA elements of the CK. I'd check on that next. ~.~ Link to comment Share on other sites More sharing options...
etherjez Posted September 7, 2013 Author Share Posted September 7, 2013 Wow, Sounds good, but not sure how to make them.(I am a newb at creation kit! :) )If you could explain step by step I would be very grateful :D Link to comment Share on other sites More sharing options...
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