NinjaSalad Posted November 2, 2004 Author Share Posted November 2, 2004 Umm you can actually set the dificulty so that the enemys are way harder, and the last guy to make a cap remover for skills made the mod really bad (sorry) After all that hard work to get your skills past 100 eventualy the mod screws up and all your stats go to ZERO! Link to comment Share on other sites More sharing options...
Malchik Posted November 2, 2004 Share Posted November 2, 2004 Acrid, there are several mods that populate MW and many companion mods too. It is also easy to create your own companions and put them in the game with whatever skills, items and levels you want. I'm not sure it makes them more intelligent but it adds variety. There is also a series of mods to make the individual towns less generic where every character has individual dialogue. I haven't played these so I can't rate 'em but they should make the characters more interesting if done well. If you need mod names I'll look 'em up for you - unless someone else knows? Link to comment Share on other sites More sharing options...
batesmotel34 Posted November 2, 2004 Share Posted November 2, 2004 Acrid, there are several mods that populate MW and many companion mods too. It is also easy to create your own companions and put them in the game with whatever skills, items and levels you want. I'm not sure it makes them more intelligent but it adds variety. There is also a series of mods to make the individual towns less generic where every character has individual dialogue. I haven't played these so I can't rate 'em but they should make the characters more interesting if done well. If you need mod names I'll look 'em up for you - unless someone else knows?<{POST_SNAPBACK}> Malchik, I'm interested in the list of mods to make towns less generic as well so please post it here. I'm currently using the Balmora andVivec ex (and used the Suran Underworld for my last character but not this time since it caused a conflict with one of the special Morag Tong items) but more to make the towns distinct would greatly improve the games replay value at this point. Link to comment Share on other sites More sharing options...
covenant2 Posted November 2, 2004 Share Posted November 2, 2004 The thing that makes me explode is when your out and about in the wilderness and suddenly you hear this noise.You turn around and its a bloody cliff racer. :angry2: I think In the whole game I have killed over a thousand cliff racers :angry: :angry: :angry: Link to comment Share on other sites More sharing options...
NinjaSalad Posted November 2, 2004 Author Share Posted November 2, 2004 One thing I didn't like was the fact that you cannot join the Commna Tong or the Dark Brother hood, these are more "Under the table" types of factions but I'm sure they would gladly take one of our godlike characters we all have had at one point or another, also I hate when the clif racer is just floating way above you but not coming down to attack, just so when you continue on your way it follows you and you await iit attack! Link to comment Share on other sites More sharing options...
Crim, The Red Thunder Posted November 2, 2004 Share Posted November 2, 2004 The cliff racer is an easy fix. Get a mod that makes them all peaceful! (there are several around, some make slaughterfish peaceful too... for those swimmers, instead of levitators! Go(-Go) Boots of the Apostle!!! :P secondly, The cliff racer sitting above you? Happened to me on xbox a lot... the fix is to just jump in place. If it's low enough, you can take a whack at it. If not, after a jump or 2, (or in rare instances, 10...) it comes down. It's a question of having the cliff racer AI register your movement in relation to itself. (My understanding of this is real bad, but this was the best i could come up with) it worked for me... hope that helps! (Of course, the peaceful racers would solve the problem too... so would archery for that matter! You even get a STILL target!!!!!) Link to comment Share on other sites More sharing options...
Malchik Posted November 3, 2004 Share Posted November 3, 2004 Malchik, I'm interested in the list of mods to make towns less generic as well so please post it here. I'm currently using the Balmora andVivec ex (and used the Suran Underworld for my last character but not this time since it caused a conflict with one of the special Morag Tong items) but more to make the towns distinct would greatly improve the games replay value at this point.<{POST_SNAPBACK}> It's called the Less Generic NPC Project available at Morrowind Summit. They may still be working; currently they have issued five mods covering Ald Velothi, Gnaar Mok, Hla Oad, Khuul and Maar Gan. To find them quickly search for the author 'LGNPC Team'. Let us know what you think. It gives each NPC except guards their own dialogue and adds the odd quest. Link to comment Share on other sites More sharing options...
Akrid Posted November 3, 2004 Share Posted November 3, 2004 Looks like they have a lot of work ahead of them, Do they have a beta yet? I think the mod will be a refreshing change from the normal bland redundant dialouge, but it will only be as good as thier writers, hope their good. Link to comment Share on other sites More sharing options...
Malchik Posted November 3, 2004 Share Posted November 3, 2004 Acrid, their five mods are already issued and stand alone. I do not know how much more they intend to do but I doubt if the biggest cities are under consideration at least not yet. Lots of small towns still to go (Dagon Fel, Ghostgate, Pelagiad, Seyda Neen, Tel Mora and Vos) Link to comment Share on other sites More sharing options...
NinjaSalad Posted November 3, 2004 Author Share Posted November 3, 2004 Please, if you know of a mod for some of the beefs then list the exact name or a link to where you can get it, just so this topic can help the people with beefs to hopefully solve there problems. Thanks. And Acrid, please stay on topic. Link to comment Share on other sites More sharing options...
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