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[LE] Skill Increase event only firing once


nakano15

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So, I made a mod that increases the player status based on which skill has just increased in level and their tree position, so, for example, if you increase One Handed combat skill, you gain bonus in health.

The issue I'm having is, the script is only firing once after a skill levels up. If I get another level on any skill, the script doesn't runs again.

 

I have no idea what is going on, and that's the only thing that is stopping my mod from working as intended.

 

Someone has any idea of why that is happening?

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The script needs to call Stop() and the quest cannot have "run once" checked.

 

Alittle heads up about this event: It only cares about first skill increase. Subsequent skill increases don't cause the event to fire consecutively. In other words, if you gain 3 skill increases at once the event fires only once.

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The script needs to call Stop() and the quest cannot have "run once" checked.

 

Alittle heads up about this event: It only cares about first skill increase. Subsequent skill increases don't cause the event to fire consecutively. In other words, if you gain 3 skill increases at once the event fires only once.

The second paragraph is actually the problem I had. I managed to solve it by making so when the Skill Increase event happens, it tells the game to update the script every 5 seconds, so now the script is working. But of course, I had to rework the entire script to work with this, but at least it works.

 

It's really dumb that event only fires once, and it's bizarre that the creation kit site doesn't tells that.

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