cracksoldier Posted January 10, 2022 Share Posted January 10, 2022 Hi, i'm trying to create a small patch for CFTO and "The Great Cities - Minor Cities and Towns SSE Edition" for Dawnstar because the carriage is spawned within a wall. And works fine except for one object.Within the editor the position is correct: But when I'm in the game the Carraige seat remains within the wall: With SSEdit i found a collision between CFTO.esp and my patch: But CFTO.esp is a master to my patch and in the load order my file is loaded after CFTO.esp: Shouldn't the position of the carraige seat be overwritten by my changes? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 10, 2022 Share Posted January 10, 2022 Some objects are persistent or become persistent and no amount of moving them in the Creation Kit will affect them once they have already been loaded into memory. You can try to wait 30+ days on the other side of the game world so that the cell in question can become fully unloaded. Or you can try testing on a new game that has not had that area loaded yet. Either way should allow your changes to take place. Link to comment Share on other sites More sharing options...
cracksoldier Posted January 13, 2022 Author Share Posted January 13, 2022 Thanks that was it. A new game worked. Waiting did not work for me in this case. Is there no way to force a refresh via script? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 13, 2022 Share Posted January 13, 2022 Thanks that was it. A new game worked. Waiting did not work for me in this case. Is there no way to force a refresh via script?I do not think so. You could try to disable and re-enable. But the object would technically still be persistent so it probably wouldn't update position. Link to comment Share on other sites More sharing options...
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