WolfClaw114 Posted January 11, 2022 Share Posted January 11, 2022 Ok so getting to the end point of my new worldspace. I got what i wanted working functionally and i want to make a final folder of that version for some people to use/testI have the Meshes folder, the texture folders as ba.2's (LOD stuff i think, either way it works) I got the ESP in thereBut do i need to also put the LODSetting folder and file of said worldspace in the final folder too? Link to comment Share on other sites More sharing options...
Zorkaz Posted January 11, 2022 Share Posted January 11, 2022 Yes all three Link to comment Share on other sites More sharing options...
WolfClaw114 Posted January 11, 2022 Author Share Posted January 11, 2022 Including the LOD Settings? I was looking in other's new worlds mod but could only ever see the Esp, Mesh ba.2 and Texture ba.2 Link to comment Share on other sites More sharing options...
Zorkaz Posted January 11, 2022 Share Posted January 11, 2022 I once forgot it and it didn't work. Also it's just 1kb or so... Link to comment Share on other sites More sharing options...
WolfClaw114 Posted January 11, 2022 Author Share Posted January 11, 2022 Tried putting it inThe Texture and Meshes were compressed into Ba.2. And LOD did not workI tried again with the LODSettings and the Uncompressed Meshes and Texture files and the LOD worked (As far as im aware) Â Do i need to compress the Texture and meshes or can i leave them as folders as is Link to comment Share on other sites More sharing options...
Zorkaz Posted January 12, 2022 Share Posted January 12, 2022 In the last worlds I had the textures uncompressed, adding them via the archive tool. I don't remember if they work compressed. Link to comment Share on other sites More sharing options...
WolfClaw114 Posted January 12, 2022 Author Share Posted January 12, 2022 Alright so leave them uncompressed not in a ba2Was a little confused, because looking at your world mods like the wilderness and others. When i preview the file contents it only has a 'main ba2', 'texture ba2' and then the 'esp'. So i thought i had to do that (Which ended up not working for me as LOD didnt function) Thanks for the help ^^ Link to comment Share on other sites More sharing options...
WolfClaw114 Posted January 12, 2022 Author Share Posted January 12, 2022 Ok decided to once again give Archive2 a chance. SierraMountainRelay - MainSierraMountainRelay - TexturesSierraMountainRelay.espLODsetting (Folder with the SierraMountainRelay inside)Zipped it up.Removed the Meshes and textures from the Terrain folders, removed the esp and LOD. so that it should be fresh in my game (Since i tested with a non working previous version and it remained no LOD)Put the new one from above in. And...well i can see rocks across the map so its working. I can see the map and not a void after a set distance.Here's hoping its not working by accident but on purpose. Link to comment Share on other sites More sharing options...
Zorkaz Posted January 12, 2022 Share Posted January 12, 2022 Btw. check out if your archive only textures work in the CK. They appear purple in my case Link to comment Share on other sites More sharing options...
WolfClaw114 Posted January 12, 2022 Author Share Posted January 12, 2022 How do i check out the archive only textures? Do i just load up the esp like normal and go to the worldspace? Link to comment Share on other sites More sharing options...
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