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LOD and Final folder help


WolfClaw114

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Ok so getting to the end point of my new worldspace. I got what i wanted working functionally and i want to make a final folder of that version for some people to use/test

I have the Meshes folder, the texture folders as ba.2's (LOD stuff i think, either way it works) I got the ESP in there

But do i need to also put the LODSetting folder and file of said worldspace in the final folder too?

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Tried putting it in
The Texture and Meshes were compressed into Ba.2. And LOD did not work

I tried again with the LODSettings and the Uncompressed Meshes and Texture files and the LOD worked (As far as im aware)

 

Do i need to compress the Texture and meshes or can i leave them as folders as is

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Alright so leave them uncompressed not in a ba2

Was a little confused, because looking at your world mods like the wilderness and others. When i preview the file contents it only has a 'main ba2', 'texture ba2' and then the 'esp'. So i thought i had to do that (Which ended up not working for me as LOD didnt function)

Thanks for the help ^^

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Ok decided to once again give Archive2 a chance.
SierraMountainRelay - Main
SierraMountainRelay - Textures
SierraMountainRelay.esp
LODsetting (Folder with the SierraMountainRelay inside)

Zipped it up.


Removed the Meshes and textures from the Terrain folders, removed the esp and LOD. so that it should be fresh in my game (Since i tested with a non working previous version and it remained no LOD)

Put the new one from above in. And...well i can see rocks across the map so its working. I can see the map and not a void after a set distance.
Here's hoping its not working by accident but on purpose.

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