TenyumeKasumi Posted August 30, 2013 Share Posted August 30, 2013 All right, so what's happened is that I've enabled the console on DAO. With default settings, everything works fine. Pressing the tilde '~' key will yield me the console and I can successfully type in command prompts and they work 100% together with the mod that makes the console visible. The 'problem' comes however, when I try to change the keybinding in the Keybindings.ini file. By default, the keybinding is set to "OpenConsole_0=Keyboard::Button_Grave" which links to the tilde key. The thing is, I wanted to bind it to another key since I'm already using the tilde for my screen capture program and would prefer not to change it. So I changed the console key to "OpenConsole_0=Keyboard::Button_R" so theoretically, the R button should bring up the console instead of the tilde. But here's where it gets funny; in the game, hitting R will summon the console and it works 100% but so does hitting the tilde. Meaning that BOTH the tilde and R keys are activating the console even though it's not supposed to be bound to the tilde any more. Can someone please advise? Link to comment Share on other sites More sharing options...
Lisnpuppy Posted August 30, 2013 Share Posted August 30, 2013 This site may be helpful..I just gave it a quick read though :)http://dragonage.wikia.com/wiki/Console_%28Origins%29 Link to comment Share on other sites More sharing options...
TenyumeKasumi Posted August 31, 2013 Author Share Posted August 31, 2013 (edited) This site may be helpful..I just gave it a quick read though :smile:http://dragonage.wikia.com/wiki/Console_(Origins) Yes, I read this along with the entire wikia article except for the list of codes and console commands which I just skimmed prior to actually enabling the console. I followed the instructions to the letter and produced the expected results. It's just that when I try to change the keybinding, both the default and the new key I set (I'm trying to use R) for it will activate the console. I've tried:- disabling and reenabling the console via the 'Target' field of Properties of the daorigins.exe file- restarting the computer- binding it to a function key as suggested here (I tried F11 and F12)- removing the zero form the line "OpenConsole_0=Keyboard::Button_R" as suggested here so that it reads "OpenConsole_=Keyboard::Button_R" instead- assigning both console lines to the R key so that they read"OpenConsole_0=Keyboard::Button_R" and"OpenConsole_1=Keyboard::Button_R"[originally, the OpenConsole_1 line would be "(UNASSIGNED)" by default] Nothing seems to work. Once again, the console itself is working perfectly fine. However, I'd really like to be able to change the key that accesses the console instead of it recognising TWO keys as its keybindings when it should really only have one. Edited August 31, 2013 by TenyumeKasumi Link to comment Share on other sites More sharing options...
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