DashingKnight Posted September 2, 2013 Author Share Posted September 2, 2013 Are you running ENB by any chance?No, just Enhanced Character Edit and some other mesh and texture enhancers. I've managed to get everything working properly now with the face. I actually had to design from scratch in Creation Kit. Never could get the SPF and Nose 32 trick to work for some reason. My character is Nord, but turned into an Elf. Lol! :laugh: Anyway, it doesn't look as good as my game save, but will have to do. Now, I just need to get my body working. It shows standard UNP at the moment, but I'm trying to re-texture that. I really am excited about sharing a new Mod and hope I can do it! Wish me luck. Link to comment Share on other sites More sharing options...
pheo3309 Posted September 3, 2013 Share Posted September 3, 2013 You could always export your character's face and import it into the Creation Kit. :o Link to comment Share on other sites More sharing options...
timstertimster Posted April 4, 2014 Share Posted April 4, 2014 (edited) I also have this problem and absolutely NONE OF THE ABOVE worked for me at all. Finally I had it, and now I simply do this: open /facegendata/facetint/myNPC.esp/There, change all DDS and TGA files manually. They all had a red block at the top and I simply copied the bottom area all the way to the top, overwrite file, and presto, it worked. Edited April 4, 2014 by timstertimster Link to comment Share on other sites More sharing options...
jakeoberg Posted April 30, 2014 Share Posted April 30, 2014 I had this problem and i fixed it like this change the interpolation for FemaleHeadHuman_ForeHead.dds that worked but you have to set it just right because you could get a white forehead tell me if this works Link to comment Share on other sites More sharing options...
VonHelton Posted July 22, 2014 Share Posted July 22, 2014 (edited) Forget my earlier post there is a better simpler way. Simply temporarily remove your tintmasks folder from textures/actors/character/character assets/ tinmasks to the desktop. Open your file then save and export the facegen data. Be sure to replace the tintmasks folder afterward. This is the only thing that worked for the "red forehead" bugg......Save this to a text file (like I did!). But I didn't move the folder, I just flat-out deleted it. ADD to it: Make sure each of your NPC's have upper eye socket & lower eye socket in character gen parts in CK set to "color average" when you hit ctrl F4. You can change it back after F4 is done. WE DON'T NEED NO STEENKIN' TINTMASKS! :D Edited July 22, 2014 by VonHelton Link to comment Share on other sites More sharing options...
bonewax Posted August 30, 2017 Share Posted August 30, 2017 (edited) Sorry to necro this thread but it seriously saved my bacon. I was ready to give up on my follower but after doing the tintmask method it worked. Heres how i fixed the red/purple forehead and warpaint problem with my follower that i imported as an npc file created in racemenu. Just go to your character assets folder and remove the tintmask folder to your desktop. Open the creation kit and load your skyrim.esm and your follower.esp making sure your follower is set to active Find and open your follower and import your npc file and edit your character. Click ok and then save your esp Click ctrl F4 to export your facegen Put your tintmask folder back into character assets after that your character shouldnt have the warpaint or red/purple head. Also if you have the warpaints on your character or scars just click on the DDS file in the left column while you're editing your character and set their color to "ColorAverage". Good luck everyone dont give up on making your custom follower this sh*t has taken me three days to figure out because of all the incorrect information out there. This is the guaranteed way to get your custom follower up and running. Edited August 30, 2017 by bonewax Link to comment Share on other sites More sharing options...
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