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content list of a particular esp


Malachias69

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Hi,

I am a total newbie to modding and have a very basic question.
I hope this is the right forum to ask it.

I am in the process of learning to mod and doing that by looking at the contents of other people's mods.

My understanding is that if I open an esp file in Creation Kit (CK), than CK opens the master file (probably skyrim.esm) together with the esp. In result I have tons of data in CK, but so far no way of knowing: What are the changes done by that esp file I am interested in?

In short: How do I see the contents of an esp file ... other than using a hex editor on it?
Especially: Is there a filter or other way in CK to show me only the changes made by the active mod?

Thanks in front.

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Load your mod in the CK (as the active file).

Click the "Load Master/Plugin files" icon (the first on the left of the toolbar).

Click once on your mod in the "Plugin/Master Files" list in the "Data" window to highlight it.

Click the "Details..." button. The list that appears shows all the forms that were edited.

Drag the bottom scroll bar to the right. Between the "Editor ID" column and the "Offset" column there is a hidden column. Drag the column divider a bit to reveal the hidden column. It is the "Form ID" column.

The Form ID's are very useful. Write ones down for the forms that interest you. Then close both the Details and Data windows and do "Edit->Find Text" from the top CK menu and type in a Form ID then click the "Find Text" button. Click the "Objects etc" tab. You should see the Object with that form ID listed there. Double click the object and it's form will open.

 

Edit: If a modder has been diligent, he will append something in front of any forms he creates (perhaps his initials). Let's say he appended "xxx_" to his forms. Then simply type "xxx_*" in the Filter field at the top left of the Object window in the CK, then scroll all the way down and click on "*All" in the left window. You will see all the forms beginning with "xxx_".

 

Also, any edited forms will have an * after their name in the Object window in the CK.

Edited by steve40
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